Beta v0.21 Adjustments Channel and Rally statuses has a maximum of 10 stacks Fixes Missing tooltip Re-rolling combat dice not refunding stamina / mana Level up dialog for coordinated strikes was outdated Forvalaka was receiving loot drop bonuses from difficulty twice Scout patrol note benefitting from difficulty settings Beta v0.2 Added Many new SFX Afternoon hangouts now have the Chat option. Many new dialog topics / lines added for the companions. Scout, Eleanor, Willow, Ailis, and Rina each have a variety of new conversation topics during afternoon hangouts. ~200 new lines of dialog in total. Afernoon hangouts now have the Gift option. You can give each companion 1 gift each week. Gift giving resets every weekend. Gifts raise their mood, as well as various dispositions. Each companion has gift preferences. Companions will also give you gifts. Combat re-rolls: You can now spend simple actions to re-roll the dice for attacking, defending, and spell casting. Combat difficulty levels have been added to the options menu: Rookie, Veteran, Master Rookie difficulty: 75% exp gain, monsters roll d6 dice, monsters drop guaranteed loot, monsters have normal health Veteran difficulty: 100% exp gain, monsters roll d8 dice, 33% chance for extra loot, monsters have 20% more health Master difficulty: 110% exp gain, monsters roll d12 dice, 75% chance for extra loot, monsters have 50% more health Whetstones added. Combat tools that give 2 stacks of gear maintenance for one combat. Whetstones can be purchased from the general goods merchant Ghillie Capes added. Combat tools that will re-roll initiative, cutting the monster dice pool in half. Ghillie Capes can be crafted at the forge like other dungeon gear (iron, coal, and plant fibers) Plant fiber is new crafting resource. Gained when you harvest wheat and reagents from the greenhouse. 25% chance of getting plant fiber when you help Willow garden in the afternoon. Combat transition have added weather effects for rain, fall, fog, and snow New Sex Scene (Ailis) Adjustments Position of pop up art in interactive scenes have been changed Spacebar will advance dialog Changed some categories in the inventory screen Auto-winning fights gives reduced EXP Guests might ask for fruit or dessert Combat dice roller UI adjustment to fit more dice Small adjustment to to player combat panel Minor adjustment to a few monster stats Art adjustment - more freckles for Ailis Adjusted how some hangout disposition values You'll get a one time payout of plant fiber when you first restore the greenhouse Torches and Ropes require plant fibers to craft Fixes Fixed 2 nasty time skip bugs where afternoon time wasn't passing correctly. Caused by a mix of patrol POI events and dialog. Drinking a burst potion before any other potion making the dice selector invisible Lucy's rooftop romance scene can't take place in a blizzard anymore Companion dice roller wasn't updating UI properly Shielding with Lucy was prompting to counter Missing SFX on equipment merchant screen Beta v0.12 Added Sword and shields weapons have been added. There are 3 right now: sword + buckler, sword+round shield, and sword+heater shield Shields are defense weapon with the shield trait: Bash strikes now critically hit. Forge UI has been reworked to be cleaner and easier to interact with Adjustments Changed gear screen weapon + armor labels Fixes Auto-winning fights were pulling from pre-combat update tables for exp rewards Player mana label in dungeons not updating Typos Added some missing SFX on the gear screen Beta v0.11 Fixes Wrong label in Willow's interactive scene Option to catalog with Ellie showing up before she does Beta v0.1 Added New action panel artworks Replaced all of Willow's sex scenes Interactive sex scene for Willow Redrew one of Lucy's sex scenes Redrew some pop up arts for Ellie's interactive sex scene Redrew some pop up arts for Scout's interactive sex scene Art improvement to 3 Scout sex scenes (table, cellar, room) Art improvement to 2 Ailis sex scenes (doggy,back) Adjustments Dungeon exploration UI improvements (actions now give color coded indications of how they effect progress / danger / resources) Dungeon exploration UI includes a short loot history, showing the last 5 items you picked up Can no longer change equipped armor + weapon while in a dungeon Evening merchant button changed to "supply merchant" button and placed above calendar (was previously only in guest interaction window) new supply merchant functionality: Buy max supplies. This will bring your Food, Alcohol, Reagents, or Chopped Wood up to your storage limit Removed one Scout sex scene and one Ailis sex scene for reworks Increased the bonus received from Power to chopping wood Need to renovate baths before afternoon hangout is available at the hotsprings Written notes for the guild are now all handed over to the courier's on Wednesdays, and the payout will arrive the following Wednesday Afternoon interactions with companions have been simplified (these are different than the hangouts). These generally show up once the companion is hired. Option to help Ellie organize the tower in inn upkeep menu Option to help Willow in the garden in the inn upkeep menu Option to help Rina chop wood in the inn upkeep menu Option to help Ailis clean the inn in the inn upkeep menu Option to take a nap with Scout replaces morning + afternoon rest once Scout's final skill is purchased Willow's afternoon chat options are missing at the moment, but will be returning in the next patch once they've been integrated into the afternoon hangouts. Fixed Rina wasn't getting afinity from all evening meal interactions Lots of typos / dialog fixes. Special thanks to community member dot for throwing together a large list of these. Alpha v3.5 Added New companion: Rina. She will join the inn during the spring. 9 Additional portraits for Rina Rina can join you for dinner (missing art for evening hangouts, but will be coming soon!) Rina afternoon hangouts (art + dialog) 12 New Events - 1 Nuncio, 11 Rina(1 with Ailis, 1 with Willow, several with Lucy) - about 300 lines of dialog Rina's skill tree has the first 4 abilities available. All of them improve the Shrine. Shrine Trials: Each time you place a god's statue in the shrine, you'll have 21 days to complete a trial. Each god asks for something different: clear dungeons, fill rooms in the inn, and cast spells. Minor blessings: Each time you complete a shrine trial, you'll gain access to a new minor blessing. These can be freely activated / switched between while a god's statue is in the shrine. There are current 9 minor blessing implemented (3 for each god). Every god will eventually have 6. War gods blessings: Start with +1 companion action, Recover action adds 1 stack of offering status, Poison, Bleed, and Disrupted recover faster god of the heart blessings: Recover 1 condition every night, +1 to lowest inn resource every night, +3 to wood chopping yield Magic god blessings: +1 Attunement Dice, +2 to Spell Casts, +4 to Charged stacks New companion screen art for Ailis, Ellie, and Lucy Redraw of Eleanor sex scene (doggy) New pop-up art in Eleanor's interactive sex scene New Actions in Eleanor's interactive sex scene New pop-up art in Scout's interactive sex scene New sex scene (Rina) Adjustments Some timing changes in the interactive scenes Fixes Shrine resets after loading game Gear maintenance not ending after offering finished Incorrect skill description for Recover (once per fight instead once per day) Alpha v3.42 Added Companion hangout screen art for Rina Fixes Time advancing twice after morning patrol combat Alpha 3.41 Hotfix Notes Added New Event: Katarina+Willow Fixes Gear screen UI fix Power draw enchantment adding bonus dice Losing in a dungeon causing too much time to pass Losing in a dungeon failing to kick you out of the dungeon Alpha v3.4 Added Shrine has been added as the final inn project Place the statue of a god in the shrine to gain their blessing. Blessings last 21 days. There are currently 3 gods: The Warrior Gods, God of Magic, The God of the Hearth Warrior Gods blessing: Recover 10 health, stamina, and mana on the first player turn of every combat. Magic God blessing: Increase your maximum mana by 50% God of the Hearth blessing: Inn condition cannot drop below half. While you have a god's blessing, you can make a 250 gold offering to them. Warrior Gods offering: 2 Stacks of gear maintenance that last 7 days, Magic God offering: Cast a second ritual which works alongside the existing ritual slot God of the Hearth offering: Immediately advance all inn projects by 1 day. Staff Weapons - the magestaff and archmage staff can be purchased from merchants. These weapons deal magic damage, and carry the Focus trait. Trait: Focus - +1 free spell dice, and 10% spell crit damage per attunement dice Trait: Magic Weapon - attacks deal +1 damage for each attunement dice The magestaff and archmagestaff can both be upgraded at the forge New intro / outro transition screens for combat (80+ new drawings) Expanded on interactions with the kobold POI New NPC: Katarina 3 New Events featuring Katarina. All of these take place during the Army visit - one of them requires you to have the shrine built Adjustments Merchant UI adjusted to be able to sell more than 10 armors or weapons Gear screen UI adjusted to be able to display more than 15 armors or weapons Gear screen UI adjusted to show equipment type details (armor weight + weapon dice pool type) Gear screen UI spell craft details improvement Ailis' 5th skill slot now improves the Shrine's Gear Maintenance effect by +2 Fixes Missing trait on wightblade Loot being rolled multiple times if enemy received damage after dying. Spell mana being spent if a monster is killed before casting the selected spell Simple AP bonus from doubling enemy intiative wasn't being applied if initiative changed mid fight Combat status effect UI showing float values in some cases Alpha 3.22 hotfix Adjustments The game now saves who you invited to dinner, and will remember them on a reload Fixed Making blood vials won't reduce you to 0 hit points Afternoon action panel persisting past its time slot Visual bug in forge making it seem like your gear wasn't crafting after loading a save The spellcrafting hover text for Lucy's Enchant Weapon and Healing Barrier were reversed Typos / Dialog adjustments Alpha 3.21 hotfix Fixed -Z-ordering issue preventing you from interaction with events if they spawn alongside a courier job report Alpha 3.2 Patch Notes Added Guild Management job board. The guild will provide weekly jobs which you can hand out to adventuring parties. If the jobs are completed successfully, you will gain Guild reputation which can be spent on various benefits. Right now there are two, but more will come. New guild benefit: Outpost maintenance, spend guild rep to instantly repair + restock all of your outposts New guild benefit: Army Advisors, spend guild rep to have a group of soldiers stay at the inn for a week Guild benefits have a cooldown timer (typically 2-3 weeks) 3 new Courier NPCs: Ryder, Gabi, and Nuncio A random one of these Couriers will stop by every wednesday. These unique guests have a variety of benefits: They can stay in the inn when Lucy is fractured, they don't take much space, and give higher than normal reputation They will deliver and collect guild jobs once you get the job board They have a variety of unique story events and interactions with the player and companions New reputation screens for Inn, Army, and Guild reputation. 9 New Events involving the couriers. 3 of these occur during the first week. Adjustments No more wastage when restocking outposts with food Tear Dungeons block you from hiring teams or performing outpost maintenance in those regions Tear Dungeons show up slower UI Adjustments for companion and reputation buttons UI: Quest Log renamed to Journal UI: Inn resources are no longer blurred out on many relevant sub menus Slight adjustment to companions affection changes received from meals Can no longer hire adventurers to patrol in the middle of the night Adjusted some tooltips Adjustment to guest invite UI for when no guests show up Even with the inn at 0 condition, you can always charge at least 1 gold for rooms Fixed Flowers not showing up on Lucy Rain event moving time incorrectly Companion face icons not automatically adjusting to happy if auto-invited to dinner Scout's alcohol requirements still needed at dinner's after evicting her Back-end change for how dialog is stored Back-end change for daily maintenance Typos Alpha 3.13 patch notes Adjustments Hired Patrol completion screen improved Fixes Change to how player's health is calculated made them un-killable in combat Alpha 3.12 patch notes Added Missing pixel art for some of the army guests (clerics, sappers, veterans) Adjustments Increased EXP costs of final tier Army abilities from 750EXP to 1000EXP Increased EXP costs of middle tier Army abilities from 500EXP to 750EXP Fixes Missing menu button sound effects Sometimes the companion hangout option wasn't showing up Energy recovery wasn't rounding up correctly Spellcrafting menu not updating properly Scout's rapid wardrobe change before heading into the first dungeon Mis-aligned Lucy fracture art under specific circumstances Army training temporarily raising max hp too high Selling nightstalker tea to the army was selling sleep tea instead The wrong buttons were getting disabled on the Army barter screen, allowing you to go into debt buying from them Tooltip Typo Alpha 3.11 patch notes Added New conversation topic with lucy Adjustments Lucy's fracture once again prevents guests from staying in the inn (though they can still camp outside) If guests are all camping outside the inn, the companion hangout option is available in the evenings The option to heat the inn was removed from the evening action menu (the option is always available from the inn menu at the bottom of the screen) Fixes Buying supplies from merchants wasn't updating the army meals screen Alpha 3.1 Patch Notes Added Spellcrafting has replaced experiments in the Tower Spend Spell components, Spell Tomes, and Fey Blooms to gain Insight. Insight can be used to level up spells and companion abilities. Brand new guest system! You only need to have enough rooms to bring guests in for the night. Guests who can't get a room will camp outside the inn, and can still be interacted with Guests can seek out a variety of supplies, and are a little more varied in their interactions Pick your inn's door chime in the sound options menu. 4 different doorbells to pick from to announce visiting guests Some new panel art New interactive sex scene (Eleanor) Alpha 3.02 Adjustments Some redraws in Scout's interactive scene Fixes Energy recovery wasn't rounding up correctly Alpha 3.01 Fixes Various Typos Incorrect tooltip for Burst Potion in combat Spellbook UI wasn't showing the Ritual of Hearth information correctly Alpha 3.0 Added New Music Track: Boss Music whenver a dungeon boss encounter starts. Music player in the sound options menu. Select next or previous track to cycle through the soundtrack. Tears in reality! Deep in the forest or above the lake, tears can open up - spilling monsters and corruption into the surrounding regions. Lake and Deepwood Tear Dungeons. Explorable during Lake and Deepwood Tear events. A new group of dungeon events to navigate unique to the Tears Fluche's Tomb dungeon. Can only visit Fluche's Tomb at night with Scout with the reforged tomb key New Enemies: Haunted Sword and Haunted Armor 2 New Bosses: Echo of Fluche, True Fracture 5 new events - 3 for Scout, 1 Army, 1 Tears Wraithplate Armor - reforge pieces of Von Fluche's armor into powerful armor of your own Vampire Sword - steal this formidable agility weapon from Von Fluche's tomb. New Ritual: Ritual of Hearth. Increases the number of beds available in the inn by 3 for the week, and prevents the temperature from going below 60. If you turned Scout away and are having second thoughts, she will accept your apologies at a new POI on the patrol map. Expanded interactions in Scout's interactive sex scene with 4 new animations Adjustments AP Cost rework for all companion abilities The relative cost of Scout's abilities: Rally and Drain life were swapped If you haven't unlocked all the patrol regions by mid-fall, the Army will unlock them for you. Stasis ritual now costs 400exp (up from 300exp) to put it in line with Ritual of Hearth (also costing 400exp) Army soldiers now require about 40% less resources to host and pay out about 25% more gold. Changes to how the game tracks some upgrades Tooltip updates Smoother transitions between music tracks Recovery energy faster (now gain + 1/2 you max energy each night rounded up) Fixes Companion resource bar showing float instead of integer Scout's Rally ability persisting between combats After crafting a weapon, had to close+reopen the inn project screen before it was upgradable Forge UI issues Forging wightblade wasn't consuming the broken wightblade from the inventory Inn project screen showing the cellar before it is unlocked Missing Lucy dialog about elite training Ending afternoon hangouts was advancing time too early, making it possible to click on menus hidden beneath ongoing dialog Soft lock in rain event v2.92 Added Meal prep rework - invite all of your companions to dinner! New menu when preparing dinner. While Lucy will always be invited, you can now choose to invite the other companions as well. Each companion will increase the cost of making food slightly. Ellie and Ailis increase food cost by +1 each, Scout adds +1 Alcohol cost, and Willow +1 Reagents. If you have desserts available, you can choose to serve desert. If you have ritual spells unlocked and some reagents, you can enchant the meal. Companions will increase their Bond, Mood, and Affinity if invited. Serving Dessert and Enchanting the meal will each increase the bonuses received. Lucy can still be asked to conjure food, but the option will only show up if you are completely out of food. All companions now have dialog commenting on the meal served. Processing food rework: Turn grain, fruit, and honey into food and desserts. New character art for Willow in companions page 4 New Events: Scout, Ellie, Willow, and Ailis each have a new event tied to progressing their hangout dispositions A few new dialog portraits for Scout tied to her new event Adjustments Grains cost less at the merchant caravans UI tool tip improvements - the tooltips will clear out when you mouse off of most buttons. Fixes (Lots of) Typos During event where Scout is cold, temperature wasn't raising despite spending wood The corrupt status effect was increasing Lucy's fracture even when she wasn't participating in a fight Bleed status effect was not being cleared when using shield / lucy's shield rooftop cutscene repeating Ailis event repeating Cold weather soft lock