v0.2.4 NEW FEATURES: -New woman in town. There's a new face wandering around Whorelen now. Keep an eye out for her. -Training progression got a lot deeper. There's more room to grow with each girl than there used to be, with new stuff unlocking along the way. -New training paths opened up for girls who didn't have them before. -New high-tier content for girls who've been trained hard enough to earn it. -Getting caught in the act now plays out differently depending on how far things have gone. -Massive dialogue pass across the board. Every girl's dialogue evolves a lot more naturally as training goes on, and there's more of it than ever. -Outfit reactions now feel a lot more consistent with where each girl actually is. UI/UX: -Facial expressions reworked for clearer, more consistent feedback as training progresses. -Progression hints rewritten so leveling up actually points you toward what to do next. -Some button unlock timing tuned for better pacing. BUGFIXES: -Fixed an outfit layering issue during strip scenes. -Fixed an expression bug that could show the wrong face in certain situations. -Fixed a batch of broken and duplicated dialogue blocks. -Fixed some recurring lines that referenced the wrong context. -Various typo, continuity, and polish fixes throughout. -v0.2.3- NEW FEATURES -The Gribble Arrangement arc is now fully playable from start to finish, including all major scenes and a repeatable post-arc loop. -The garage is now a proper explorable location with full map navigation support. -New interactive content added to the garage after a certain story milestone is reached. -Fancy has reached Stage 3, with new art and dialogue to go with it. -Daily stat decay is now active — obedience drifts down over time if NPCs aren't engaged with. UI/UX -Quest log now tracks the full Gribble Arrangement arc through completion, including a completed-quests entry when it wraps up. -Certain shop items now appear progressively as the story calls for them rather than all at once. -Stat change notifications now only fire when a value actually changed — no more false alerts when a stat is already at its floor or cap. BUGFIXES -Backend refactor and slight audit of stat checks/effects to reflect new mechanics. -Fixed edge cases where wardrobe selections could desync after a save/load cycle. -Fixed NPC location routing bugs that could cause characters to appear in the wrong place after unusual event sequences. -Fixed inconsistent training token checks across different code paths. -Fixed various quest log inconsistencies. -Numerous small text and dialogue rendering corrections. - v0.2.2 - NEW FEATURES -New training action added for Piggy and Looney (Stage 3) -Animation system with three speed tiers — speed unlocks as you progress -Finish scene with two outcome branches -New story content for Fancy, and scenes advancing the main questline -Witness system — fully voiced reactions with character portraits for all Stage 3 training actions across all NPC pairings -New art/animations -New static NPCs UI/UX -Dialogue box opacity slightly reduced for better scene visibility -Default dialogue text size reduced for readability -Looney arm animation smoothed (crossfade, matching Piggy's animation system) BUGFIXES -Fixed UI freeze on certain scene exits -Fixed dialogue portrait and text color issues for a specific character -Various portrait scale and positioning corrections - v0.2.1 - Bugfixes & QOL -Fixed a bug where the Stage 2→3 upgrade was permanently unreachable for Piggy and Looney -Stage upgrades now tell you when new training tiers become available -Job menu now shows what your girl is currently working (or if she's not) -Removing a job now asks for confirmation first Fancy's Wardrobe Shop is open -New tab in the shop unlocks once Fancy's training begins -5 new purchasable outfits at varying stat requirements - v0.2.0 - NEW FEATURES -New character: Fancy Gribble — full third trainable NPC with her own quest arc, all 4 jobs, and a disguise system -New quest: Amor Eterno — a mid-game story quest introducing Septimo, a new character with a role in future updates -Disposition Stage system — NPCs now progress through Stages (1–4) with upgrade milestones, per-stage stat caps, and stage-gated training actions -Stat economy split — training builds obedience only; jobs build exhibitionism only -New training systems and tiered dialogue for all 3 NPCs across all active actions and stages -Tiered mood recovery — overnight recovery now reflects what the NPC did that cycle -Quest log overhaul — full quest chain display, notification badge, Slop Hog Festival entry, Amor Eterno entry, Finding Fancy expanded to 5 steps UI / UX -Training tier checkboxes (☐/☑) added to all action labels -HJ speed buttons now gated by training tier -Stat bars turn gold and display MAXED at stage cap -Cap-hit narrator feedback when a stat hits its stage limit -NPC tired hint shown when mood is critically low BUGFIXES -Numerous bugfixes across job timing, portrait rendering, NPC expression states, save/load safety(most importantly), and rollback correctness - v0.1.3 - Balance -Jobs now grant obedience and exhibitionism gains per shift, scaling with the workplace. The game should no longer feel like a stat grind between training sessions. -Training mood penalties now taper as the NPC gets conditioned — tier 3 of every action costs zero mood. Training and working the same day is no longer a death spiral. Bugfixes -Fixed crash on new game when opening the job menu ("NPC has no attribute juggalo_job_unlocked / shifts_worked") -Fixed Keef's "Ask about work" option being invisible until late in the game -Fixed portrait showing the wrong girl during workplace arrival scenes when both are at the same job -Fixed Slap and Hand Job being locked behind a hidden rep counter — they now unlock on obedience stat floors as intended -Fixed the night filter (blue tint) not returning after leaving Juggalo Cowgirls -Fixed crash in Piggy's dance scene ("NPC has no attribute char_name") -Fixed Looney randomly roaming all over town when she has no job — she now stays home, where she belongs -Fixed removing Looney's job repositioning Piggy instead of Looney - v0.1.2 - New content -Juggalo Cowgirls is now a fully playable job for both Piggy and Looney -Each NPC has a full set of Juggalo work uniforms, randomised shift summaries, and arrival scenes -Looney has a full 3-scene strip dance at Juggalo Cowgirls, Piggy's version is scripted and waiting on art (Both subject to future improvements and changes) -New "tired" expression for both NPCs when mood/energy drops very low -Hand Jobs are now a fully labelled training action with tiered dialogue, and player-controlled animations for both girls -Updated some facial expressions, with more dynamic reactions in progress Balance -Training actions have been rebalanced with distinct roles — Grope is mood-efficient, Slap pushes obedience hard, Hand Job focuses on exhibitionism -Reaching the "Broken" tier now requires both obedience and exhibitionism to be high -Various item price adjustments Fixes & improvements -Fixed newly assigned jobs triggering a shift on the same day they were assigned -Fixed NPC phone calls succeeding while they're on shift -Fixed Hand Job training falling through into the dance scene -Fixed rollback and save/load issues across all NPC interaction menus -Fixed a quit popup being hidden behind the training screen -Various other crash and softlock fixes from earlier builds