Beta 8 Patch 2 + Bimbos can now become overwhelmingly exhausted + Succubi should no longer target champions with the sleep power + Hopefully fixed a type of issue where intimacy interrupted by transformations didn't result in that transformation being observed as expected (in cases where the intimacy has to end as there's no-one else involved) + Recognising someone in the manor who we were told left the manor is now unusual to visitors + Possible fix for a crash sometimes occurring when characters ask about another character + Traitor cursed deal status should now persist if they become a bimbo and revert + Starting the training of someone who has stage two bimbo fever now clears the stage two bimbo fever + Prevented starting training of bimbos who were maids + Bimbos will now hold back from initiating intimacy right where they are if they have planned it elsewhere + Fixed a stacking issue occurring when a character with a stack of items interacts with something + Fixed mirror not clearing body trackers correctly + Fixed possibly several goals crashing when a character redirecting someone is being followed Beta 8 Patch 1 + Allowed maids to proposition succubi + Tied up characters should no longer limit maids who have been ordered to not reveal hidden doors + Fixed inconsistency with characters getting dazed when control crystals are broken, possibly some other cases as well + Controlled beegirl convert power to honey goal should now work with multiple false hives + Stat exchange/infusion now has duration proportional to the unbuffed character stat + Fixed identical maids setting not working with custom visitor image sets + Fixed missing The Lady/Katanashi bimbo clothes images + Fixed a few items bought from the contribution shop not being destroyable + Fixed bimbos sometimes deciding to try to seduce someone when they have found a partner already + Bimbos now often fail to give investigating cops useful answers + Monstergirls now default to hiding from bimbos who might turn back into regular visitors or cops + Hopefully fixed traitors worrying about doing various visitor targeting things to bimbos + Visitors should no longer decide to take tempting items that someone else has already decided to take, nor try to take interesting items that a non-hostile character is already trying to take + Added an option to make permanent bimbos infectious + Non-controlled beegirls should no longer attack bimbos + Fixed an issue sometimes affecting the positioning of arrows targeting stacked items + Fixed pool upgrade not applying leave concern reduction correctly + When someone becomes a visitor entirely (or is reverted to their arrival state) friends they can call are now transferred as well. If they've been called before, this should remain tracked + Fix for characters seeking their meals after they've been teleported away in some circumstances + Witches should now support chant the master if they are attending the master when the master is performing a ritual action + Fixed petrification knowledge not being cleared when minds are reset + Fixed default orders not all always being set on various tfs + Hopefully fixed a crash occuring when someone in a room they know of no exits from decides to go eat + Allowed maids, controlled beegirls, alraunes and the master to barricade doors + Cancelling training on a character who was a bimbo should now result in them having bimbo clothing correctly + Added multi-selecting rooms (works a little different as there's no room -> anything actions) + Allowed cancelling daughter set out goals + Fixed shop item availability not updating after a purchase, allowing e.g. buying extra cages + Fixed counting of controlling beegirls + Fixed master clothing showing the wrong image, and swapping master appearance setting the wrong clothing image + Fixed a crash when characters trying to volunteer to become trainees are locked in a room (possibly some similar cases as well) + Fixed master appearance change dropdown not showing the master images of characters + Characters using the shared manor explore behaviour should now seek rooms with hidden doors once they've exhausted other possibilities (in the next beta they will likely remember which they have and haven't checked) + Hopefully fixed a crash when characters are asking about other characters + Fixed champions deciding to place observer marks on characters when there are no visitors to place them on + Fixed maids and trainees getting intimate not showing the correct image + Fixed champions seeking a character to duel sometimes getting stuck + Fixed succubi not initiating with certain intimacy targets + Unaware visitors should now take a snack if they have none and one is present, unless they're preoccupied + Fixed dark elves being able to transform the master + Hopefully fixed a crash that could occur when a succubus propositioned a maid + Fixed characters following others not recognising when their follow target is destroyed/petrified under some conditions + Hopefully fixed a crash that could occur sometimes when secret maids are locked in a room + Disabled keyboard navigation of UI elements to avoid various unusual behaviour + Fixed crash when a player character maid upgrades a room as ordered + The manor ai should now spawn bimbo fever trap books + Allowed bimbo fever to spread to trainees + Maids in trainee forms turned into bimbos should now retain their body type at the time of becoming a bimbo (unless they become permanent) + Fixed manor ai bringing bimbos to the master when they are highly corrupt despite not being able to make deals with them + Fixed follow indicators being a bit flaky + Characters exploring to find rooms they don't know of should do so a little more smartly + Added options to turn off the starting succubus contract and alraune fertiliser + Allowed taking a stack of items + Empowerment is now transferred when exchanging stats + Fixed petrified character available poses struggling with clothing + Added a new backing colour for trainees + Maids should now better allocate dragging/healing when helping incapacitated allies + Fixed multi-selections not being cleared on load/new game + Ctrl-clicking on a character who is selected when multi-selecting while not holding shift will now cause all selected characters to rethink their actions + Bimbo names should now be consistent between tfs + Beegirls can no longer fly home from inside the manor + Disoriented saintesses no longer inspire confessions + Fixed the starting master not having a maid form set Beta 8 + Succubi should now distribute themselves among follow targets when following marked characters + Hopefully fixed cops mass calling for help when fighting the master, and also calls for help being more common than intended/needed when groups of visitors are fighting + Added an option to toggle whether unclothed (underwear) maids are seen as unusual by visitors + Added an order for maids to not move through hidden doors in front of non-manor side characters that are unaware of the door (when not moving according to player orders) + Added an action to rename a statue (if the underlying character can be renamed) + Cleaned up some code that didn't differentiate between 'player' and 'manor' visibility of characters in a room; likely to have side effects + Hopefully fixed a crash in some follower goals occurring when a character finds themself somewhere with no doors they know of + Added setting powers succubi use on visitors on visitors directly. The setting on a particular visitor overrides the setting on a succubus, when it's set + Custom image sets can now match male female visitor appearance pairs using the 'customGenderLink' value + Added actions to remove cleaning compulsions and succubus marks + Added an arrival delay option when starting a visitor mode game + Added the maid outfit part trap -> This can be placed on rooms, and causes characters who search it to find maid outfit parts -> They roll to see if they are able to resist putting it on. Failing to resist places a maid outfit part on the searcher and clears the trap; the trap is not removed when resisted -> Wearing a fifth outfit part turns ordinary visitors or cops into trainees; champions will resist the trainee tf but fall prey to other effects -> Each maid outfit part provides a slight debuff and slight cleaning compulsion each turn -> Transforming into a non-visitor (including becoming at trainee) removes all outfit parts; outfit parts on non-visitors are also removed (e.g. if they were taken off of a character by someone) -> Characters with maid outfit knowledge can remove maid outfit parts from themself + Fixed small cleaning compulsion values not being applied + Fixed a crash when bounty hunter champions combo fire + Added an option for succubi to go gain arousal over time. They will attempt to handle it quietly at 2.5+ importance (propositioning manor side characters), more blatantly at 5+ importance (trying to initiate with manor side characters) and with anyone at 7.5+ importance + Added multi-select -> Shift+click adds/removes from select, and shift+drag drags an area select -> Click without shift on a card interacts with that card (move/teleport order for rooms, or opens the dialog for others) -> Clicking a card in the selection opens self interactions (e.g. 'stay' order for all selected cards) -> You can't mix selections between e.g. items and characters -> The current selection can be cleared with shift+right click (if anyone has an idea for this let me know) -> There's an option at the bottom (with highlight tfs etc.) to toggle regular left click drag on rooms/board to be area select instead of move + Added characters seizing control of the manor. -> This is done via a repeated 'seize power' action, with a separate knowledge + All visitors (and the generic image set) now have master images + Hopefully fixed some cases where characters not properly able to observe rooms (e.g. disoriented) would cause crashes when learning identity information from other characters + The most recently saved slot on a page of saves is now highlighted + Fixed manor daughter direct transforming of characters being locked out by the power restriction setting + Hopefully fixed a crash when archmages teleport out under some conditions + Possible fix for a crash when some characters become trainees + Fixed characters hunting succubi or bees sometimes getting stuck + Katanashi and The Lady now have visitor and other forms -> There's a new option toggling whether the master's current image set can show up as a visitor + It should now be possible to add manor daughter image set mods + Fixed scrolling the character list when mouse hovering over character list headers + Added character list categories for secret maids and statues + Hopefully fixed characters looking for the origin of a call for help struggling to find it + Fixed being able to teleport items to the hive via drag and drop + Hopefully fixed the manor ai sometimes ordering excess items + Hopefully fixed visitors tranced into becoming trainees sometimes unintentionally breaking out of it + Fixed a crash sometimes occurring when aware visitors are overwhelmed by their cleaning compulsion + Added a few minor dungeon effects/features: -> Added a cage/rope damage reduction effect according to the dungeon upgrade level -> Added an increase to corruption effects based on the dungeon upgrade level -> Added a 'teach place' goal which speeds up maid memory loss. Can only be used on maids in the dungeon -> Added a 'force to clean' goal which forces tied up characters in the dungeon to clean, building a cleaning compulsion + Fixed a crash when dropping a book being read in cases where the book is removed from play Beta 7 Patch 2 + Fixed several other minor concern causes being triggered by hidden doors + Fixed door lock counts being broken by double door markers + Different maid forms no longer count as barely distinguishable (unless there are multiple of a particular form) + Observation based concern changes (like seeing maids in their underwear) should now trigger properly when characters are observing other rooms + Succubi either staying in a particular room or not moving while idle should no longer follow when they are idling using powers on characters + Fixed cancel player actions on a room not clearing the lure bimbos action + Hopefully fixed a crash that could occur under some conditions when characters are heading to intimacy + Characters planning on leaving should no longer cause crashes under some circumstances where they have no path to their intended exit + Fixed being able to try to transform champions into daughters + Hopefully fixed a couple of crashes when characters seek to handle their own arousal in a room they don't know of any doors to + Bimbo to succubus via ritual should now show the right tf image + Fixed characters having issues knowing about doors they know about when on the other side of the door + Fixed a crash when characters are in certain rare states while following another + Fixed characters potentially getting stuck while looking for other characters + Fixed bounty hunter champion seeking herself + Fixed an issue bimbos could have with initiating intimacy + Daughters should no longer build the attention concern while sleeping or otherwise unconscious + Hostile champions or more than three hostile characters in the manor now prevents daughters from gaining tf desire or attention concerns + Fixed characters potentially getting stuck while looking for rooms to investigate + Fixed a couple of crashes relating to custom male character image sets and genderbending trainees + The random even that skips arrival countdowns will no longer apply to champion arrivals + Hopefully fixed characters showing action target lines when the target is hidden (the action they are taking should still show) + Fixed a crash when dispelling illusions with stacked items - this also fixes some cases where characters leave along with other characters + Fixed a crash when characters spying on another room see a character use a hidden door in that room in cases where they haven't been in the room they are observing + Fixed a crash when the champion items of illusions are sealed + You can no longer change the appearance of maids while they're in bee eggs + Forget knowledge can no longer be used on dark elf nobles + Fixed certain shared orders not being loaded when an orders file is loaded + Champions who are able to see a succubus (not just sense) and observe them marking someone now gain evidence + Allowed ordering maids to attend to secret maids + Lockpicking champions who can't slip through will no longer try to pick locks of doors that will probably be immediately locked again + Daughters pulling out books will now stop if their upset concern stops being important Beta 7 Patch 1 + Bimbos no longer become aware in a few cases (seeing monstergirls, bonded characters being trainees, and from total mystery concerns (though for the last they will become aware if they stop being bimbos)) + Fixed a crash occurring when characters are unaware of any rooms they can leave from and have no known rooms to explore + Hopefully fixed characters becoming wary on arrival due to being unaware of doors + Fixed a crash occurring when a character has decided to observe the manor and has nowhere known to move to + Fixed request door help never activating + Fixed bimbos being unable to join sex in progress + Fixed not being able to create bimbo fever trap books + Fixed a crash when characters are trying to volunteer to become trainees and can't regularly path + Fixed a crash occurring under some circumstances when the volunteering goal is interrupted + You can now take items from other manor side characters when playing as an individual on the manor side + When playing as an individual, your character is now an exception to the self-determination concern Beta 7 + The forget character menu now shows the last remember appearance of a remembered identity + Fixed a crash in a couple of monstergirl hunting goals Beta 6 Patch 2 + Fixed dark elf minion player characters still being invisible, also allowed them to see the dark elf noble commanding them + Fixed a crash sometimes occurring when characters leave the manor + Fixed a crash affecting the cop find missing person goal + Fixed a pathing issue causing characters to consider pathing to rooms via connections they can't use + Fixed crash when a character is in a room with only secret doors that they're unaware of Beta 6 Patch 1 + Possible fix for a crash sometimes occurring linked to clothing of visitors who have left the manor + Hopefully allowed the player character to pick up items they know are cursed on a second attempt + Hopefully fixed the player being unable to see themself when they are a dark elf minion + Fixed some cases of cops getting stuck + Fixed stacked items having issues when stacking is cancelled due to a character changing sides Beta 6 + Fixed daughters asking for attention not making it possible to give them attention + Added an optional cap for manor daughters (defaults to three) + Added an alternate to infusion that just does a stat exchange (defaults to it) + Allowed empowering daughter + Added tasks when playing as a maid + A lot of manor ai fixes and some playing as a maid fixes + The manor ai now upgrades maid forms + Added tasks when playing as a manor-side monstergirl + Added a manor daughter manual section + You can now hover character stats to see details on what is affecting them + Added a room wide banish action for use during the ritual/after completing one + Added hidden doors -> Visitors will discover these if they see someone move through one or if they search the room with the hidden door -> Visitors will share hidden door details when sharing information and sometimes when chatting -> Characters trying to find calls for help beyond secret doors are likely to search the connected rooms; they will also do so when seeking the master + Visitors should now wander around or ask maids for directions if they don't know where the room they are looking for is (in more general cases like looking for their bedroom) -> Also changed how library and infirmary knowledge work + Made some of the underlying changes needed to support possession; these may have odd side effects -> In particular, instinct resistance after becoming a monstergirl is now handled by an ai separate from each monstergirl ai + A few random fixes as side effects of the underlying changes for possession + The manor ai will now create trap books + The master should now personally handle transforming an aware visitor when they don't have spare power and there are no maids available + Identity lost and identity loss progress should now persist when characters become secret maids and other maids types + Fixed cops sometimes getting stuck staying in a room Beta 5 Patch 1 + Fixed saving and loading of simple object trackers (e.g. petrification instability, crystal instability) + Fixed a crash occurring after the petrification instability timer finishes + Fixed simple objects (statues, crystals) not showing trackers + Fixed a crash when characters are redirected to watch the tv + Characters should now use medkits with fewer charges first + Character list items section is now sorted and stacks items with the same name + Fixed manor daughters not being in the character list + It should now be possible to use power surge on daughters + Accepting an offer of intimacy should now cause characters to usually stop what they're currently doing (e.g. research etc.) + Hopefully fixed visitors getting stuck trying to wear clothing held by statues + Fixed Summon Everyone only summoning characters stuck in rooms (i.e. alraunes) + Attending maids will now be patient while outside rooms characters have barricaded themselves into + Fixed bindings applied by statues not being active + The dungeon should now be connected to all sheds in maps with more than one + Hopefully fixed champions who are waiting for door help who become hostile continuing to wait for door help + Allowed speeding the approach of incoming visitors/cops/champions + Added a shelve all books order + Fixed manor ai ordering items when items are being delivered + Name changes should now affect the names succubi, beegirls and alraunes have as their 'monster' names + Fixed daughters becoming more independent when obeying a task to not transform anyone + Characters attending other characters should now obey attempts to shoo them out + Fixed a crash sometimes caused by manor daughter intimate actions + Hopefully fixed ways manor daughters could still get body swapped + Manor daughters should now release manor side characters from cages + Characters following an ordered action will now do so before handling door locking if they are performing specifically the ordered action + Maids should no longer relock doors they are helping characters pass through before those character have a chance to pass through them + Controlled beegirls hunting down targets should now remain in the room with targets if they can't reveal themselves, or follow them if they're moving to another room + Visitors should now be a bit more vulnerable in following the cleaning compulsion over doing other things + Fixed hovering characters in cages not correctly setting transparency of action lines Beta 5 + Added earphones. Maids receiving orders via earphones won't raise the maids concern + Limited power surge ordering to avoid confusing states + Empowerment now shows cost and turns required when selecting the specific amount to empower by + Maids attending the master will now give her little buffs + Statues now show their stats and value + Added an action that allows witches or the master to directly exchange succubi in contract form contribution (without needing to resummon). Doesn't apply to the initial contract + Naked bunnygirls now increase lust a little extra + Added auto turn pass + Added upgrades for additional rooms: -> Bedrooms - Three variants that can be swapped between (remodel option on a maid in the room) - leave concern reduction, lust and succubus dream buff, deep sleep from sleep chance -> Kitchen - Reduces time for idle item creation and reduces the chance a visitor will reject a special meal -> Library - Reduces time for idle item creation and improves the odds of book interception -> Infirmary - Reduces time for idle item creation and improves odds of giving visitors special medicines -> Reliquary - Increases the number of turns before items disappear + Allowed reassigning visitor bedrooms + Adding placing items on statues and setting traps that activate when a character takes the item -> Any player controlled character can place an item -> The master or a witch maid is required to prepare the trap -> If visitors are caught by a statue trap or see someone be caught, they'll start distrusting statues -> If visitors see someone they think is a fellow visitor take an item from a statue they'll trust statues again + Added a succubus ritual -> Maids or unconscious visitors (including sleeping ones if they're asleep in the ritual room) can be targeted + Fixed colour of multi-turn player actions not changing after they've become the current action of a character (i.e. they're no longer a new order) + Diffusers now affect characters in cages + Hopefully fixed illusions thinking they can move through room connections they can't + Fixed an issue with setting room wide orders + Beegirls should now not try to go convert pollen to honey if there is no room for honey in any false hive + Added daughters of the manor -> Manor daughters have a few special concerns that control their behaviour, as well as personality tendencies -> Personality tendencies are changed by their actions and your interactions with them -> After converting two characters into maids, daughters can set out accompanied by maids --> Maids they transformed are worth double contribution when setting out + Fixed being able to start the succubus ritual on hostile bees + Allowed maids to taser non-hostile characters (with the same limitations as fighting) + Cleaning compulsion can now affect aware visitors at high values (should affect cops as well, but not champions) + Maids now allow visitors to reclaim trapped clothing without contesting it in situations when other visitors are present (previously required no other visitors to be around) + Characters should now be smarter when putting characters in cages (they'll select a different one in the same room if the one they were targeting becomes occupied or is targeted by someone else) + Fixed player controlled characters sometimes struggling to remove clothing from other player controlled characters + Caged characters should now be considered as targets for various things; this may cause odd situations + Default orders should no longer be applied outside of manor mode. When you take control of the manor, default orders (from when the game was startred) are applied + Extremely dissatisfied traitors will now break their deals (-200) + You can now redirect bored visitors to go watch tv + Friend groups a character can still attempt to lure to the manor are now listed when viewing a character (so long as there are 1+ + Fixed controlled beegirls not being exchanged by the manor ai + Visitors can now cure manor daughters. It relies on the same knowledge as defeating the master + Added infusing characters into other characters to boost their base stats + Fixed a crash when traitors become dissatisfied + Fixed some orders screen related crashes when giving certain orders in certain contexts + Fixed visitors trying to use guardian charms when they can't (due to lacking magic knowledge) + Fixed indirect petrification curing not placing statue held items in the room they're in + Fixed a crash when taking items off of statues + Controlled bees who are harvesting pollen for power should now hold off if other controlled bees are present who wish to harvest pollen to prepare eggs + Hopefully fixed beegirls forced to view the mirror not having trackers removed + Succubus contracts, golem balls and statues should now show character stats without temporary effects (e.g. limited buffs, room effects, equipment effects). They do include species effects and non-temporary buffs (such as empowerment) + Made a change that should help with cases where characters don't anticipate arriving characters + Fixed upgraded baths raising rather than reducing the leave concern + Fixed regular beegirls not being able to path to/from the false hive when dragging + Fixed maids order to confiscate items and take them to the reliquary while in the reliquary doing nothing + Fixed master idle order misbehaving at the defaults level + Alraunes should now stay unhidden to suppress the healing of enemy characters when safe to do so + Various select-a-character action options should now display image + stats + current location on hover + Fixed being able to use reset mind on some characters when petrified unintentionally + Fixed being able to hide alraunes when there are hostile characters present + Maids can now tempt hostile but bound characters + Champions should no longer get stuck trying to rally characters they can't (like traitors) + Fixed being unable to change the appearance of maids when keep trainee appearance mode is on + Barricade removal and door unlocking are now slower than movement + Alraunes who are in stealth infect mode should now avoid revealing themself to hostile attackers + Characters training trainees should now not try to guide them away from unconscious characters who are not about to awake, nor when the trainees aren't obedient (and thus won't follow guidance) + Added random events (default off; request) + Possible fix for some issues on Linux with custom images + Concerns that can be suppressed now show how many more turns they're suppressed for while suppressed + Cleaning compulsion goal should now be seen as very important to those falling into it (preventing chatting/other actions) Beta 4 Patch 1 + Changed how the data for reusing player character settings for a new game is stored to avoid various issues + Alraune pollen heavy image display is no longer linked to the pollen per bee setting + Hopefully fixed some positioning troubles when swapping to observer or manor mode from visitor mode + Made a couple of changes to the order UI that may help with rerunning things immediately and with image changes + Fixed a few cases where errors could occur due to some bad states; thosestates should no longer occur hopefully but will help with older saves + Plant zombies should no longer resist having items taken off of them + Fixed display issues occurring when non-player controlled characters interacted with stacks + Added a Summon Everyone action + Succubus contracts created from characters will now show the stats of the succubus + When ordering a character to stay, you can now select a number of turns for them to stay put + Succubi should now be aware of characters who are waiting to be let through doors who are about to be allowed through + Fixed beegirls not converting pollen to honey when visitors unable to observe the room (such as those in eggs) are present + Fixed a crash occurring when visitors/cops following others while not aware are prevented from following by a locked door + Fixed maids sometimes deciding to try to lock broken doors + Settings files that end up with no gameplay rulesets are now repaired by adding one + Fixed boxed alraunes gaining pollen over time + The master no longer tries to avoid incoming characters that a character she is training knows + Allowed player visitors to exercise + Fixed there being no option for guards to drag only one character/object + Allowed player controlled characters to strip incapacitated player controlled characters + Characters who can hide and aren't hidden who are heading off to get intimate should now hide + Added a duplicate ruleset button + Fixed some action display issues + Fixed an issue when setting the heal order and adrenaline use allowed order + Fixed visitors becoming aware by asking other visitor seeming characters about other characters + Fixed maids thinking they can simply move through doors that are barricaded from their side Beta 4 + Fixed shutting down as a golem being seen as escaping + Fixed being able to undress trainees + Added an option (orders) for characters transformed into maids to become assigned maids (e.g. librarians or nurses) if they're in a room associated with that assignment + Added a Repeat Transform Clothing action, which can be started on maids in the laundry like the Mass Destroy Clothing action. It will continue until stopped or all clothing possible has been transformed + Cops can now dodge tasers + Visitors are now less concerned with messy rooms when the manor side has few maids + While playing as a visitor, you can now select what knowledge to attempt to research + Added an option for the opacity of the action lines. When a character is hovered, related actions will solidify + Yard to yard and false hive to yard moves no longer show action lines + Added an optional dungeon room for a request (so there's no special features currently). It can't be added to a game in progress or be removed + Fixed a crash when beegirls are harvesting pollen + Added a warning when traitors are at low satisfaction + Added a television object that visitors will use when bored (can be purchased from the shop) + Fixed the player character in play as a visitor mode refusing orders from the player while a trainee + Fixed the player character in play as a visitor mode being unable to barricade doors in some cases + Fixed autosaves using the master's name when playing as a visitor + Fixed a case where characters wouldn't move idly if they had to deal with a barricade + Added some minor things to uncover while playing as a visitor (mysterious note, caretaker's logbook) + Added a guardian charm item, which summons a temporary magic weapon and armour onto a visitor when they use it (like the champion ability) + Concerns now give visitors buffs and debuffs when they have been recently handled or have become important concerns. Other than sleep, debuffs don't apply to aware characters + While playing as a visitor, chatting will cause characters to mention where hidden items are located + While playing as a visitor, you can now ask characters who are similarly concerned about the manor to group up with you before becoming aware + While playing as a visitor, you can now annoy other characters to lower their initiative and social for a while (this can backfire) + While playing as a visitor, you can now deliberately create a mess + While playing as a visitor, you can now smash dirty plates to make a lot of mess + Added a magic clothing destruction charm item, which destroys a maid outfit someone is wearing when used. This item can only be found by the player in visitor mode + A lot of fixes to prevent groups of cops going rogue + While playing as a visitor, you will now hesistate before automatically wearing trapped clothing + The manor ai should now handle cops and champions (probably fairly poorly) and teleport the manor as necessary + Added an observer mode; this might have weird side effects -> You can swap to different characters or to manor/observer mode via the f2 dev menu + The manor ai should now transform characters into monstergirls and recruit traitors -> Related tasks (e.g. upgrading relevant rooms) should also be handled + Fixed being able to teleport items when not playing as the manor + Hopefully allowed monstergirls to proposition disobedient traitors + Hopefully fixed leaving with the misguided lantern when playing as a visitor causing an odd victory state + Fixed the lock/unlock intent state of doors being toggled unintentionally in some circumstances + Possible fix for some odd behaviour relating to observing rooms + Fixed bees seeing honey conversion goals as unfinished when there's no room for honey, and finished when there is + Controlled beegirls should no longer reveal themselves when they have an incoming seek hostiles target + Possible fix for characters attempting to lock or barricade connections that don't have doors before intimacy + Added the maid undies images + Changed when fight actions are seen as valid a bit to fix some issues; might have side effects + Fixed an issue with characters requesting door access that made maids generally not handle it + The game will now end when you become a regular beegirl (for now) + The details of the last visitor character you started the game with are now saved and reused when you start a new visitor mode game + Possible fix for items not hiding when characters hide in some situations + Added cages. These are currently associated with the dungeon and will only be available when it is enabled. Cages can be repaired, and handy maids will do so as part of their duties + The manor ai now does empowerment, equips maids and purchases items to equip, repair doors, and will use the diffuser + While playing as a visitor you can now reclaim the clothing of other characters + Fixed a crash that could occur when wearing a maid outfit that is stacked with others + Fixed a crash sometimes occurring when characters are seeking the master + Prevented taking multiple maid outfits + Hopefully fixed blurriness at some zoom levels of custom images + Setup continuing play as a maid or various monstergirls + Added a fog effect to rooms you don't have sight of + Male custom image sets now show as options for bee/alraune/etc. form changing + Fixed being able to order characters to ask hostile characters to stop what they're doing + Creeping items (such as the toy soldier) now teleport elsewhere in the manor, instead of hiding themselves + Fixed controlled beegirls only seeing honey production is complete at 0 pollen, instead of when they don't have enough to create honey + Changed how settings are saved; this may have side effects + Fixed one off tutorials showing while playing as a visitor Beta 3 Patch 2 + Fixed played-as trainees being able to destroy control crystals + Fixed being able to request rescue when not a trainee and not aware + Fixed hiding of succubus mark and alraune seed trackers + Fixed crash occurring when transformed into a maid as a visitor when identical maid mode is active under most circumstances + Controlled bees should now handle maps with multiple false hives better + Maids and controlled bees ordered to enter stasis should now do so in the closest maid quarters/false hive + Fixed being able to order the upgrading of room connections that aren't doors + Adjusted scroll sensitivity of scroll areas to be ok for scrolling and match + Fixed visitors (various) asking incapacitated characters about suspicious behaviour + Seeing someone tie up someone that other someone thinks is a traitor while the seeing character is aware is no longer suspicious Beta 3 Patch 1 + Rearranged the main menu a bit and added a tutorial button + Fixed text getting doubled up often in visitor mode + Prevented leaving in rooms other than intended exits + Disobedient trainees no longer give excuses for why they are working as maids + Fixed self transformation when possessing the relevant knowledge not being allowed + Fixed a crash when playing as a visitor with less than seven initial visitors + Fixed mass cold cure not working + The manor ai will no longer directly start the player's transformation while they are unaware + Fixed starting manor room levels when there's negative pop cap bonuses. Fixed a related crash with alraunes + When becoming a trainee, the player now always becomes aware (affects obedience/etc.) + Fixed some issues related to backwards compatibility for old saves + Fixed several crashes occurring sometimes when characters can't path anywhere for sex + Added a couple of cursors + Fixed a crash related to the new text replacement stuff + Fixed possibly a lot of backwards compatibility not running + Fix for visitors sometimes questioning non-visitor characters about suspicious behaviour Beta 3 + Allowed changing alraune appearances + Added a mass cure colds action (via the master) + Fixed an issue with the character list that caused some odd behaviour + Nurses now hold items they create + Chefs now bring snack items to the dining room + Maids, secret maids and traitors should now use medkits + Changed how pathing is handled pretty much entirely at the low levels, and rewrote a lot of the stuff above that as well -> This will definitely cause bugs and weird issues, but was necessary to support a few things and avoid piling on more little hacks + Characters who expect access to a room will call for a maid to give them access. Characters who are being pushy about it for some reason (e.g. investigation goals) will try to force their way in, otherwise they will give up + Added some exchange tracking for statues and other types of characters, and fixed controlled beegirls not being listed on victory + Added playing as a visitor mode -> For now, if you end up no longer being a visitor, you'll take over the manor (as a champion/cop you'll lack access to various abilities) -> Most basic things should be doable -> The manor ai should transform characters into maids via outfits mostly, with the player being targeted last unless there's an opportunity + Possible fix for bribeable champions resuming their manor investigation after being bribed + Fixed succubi following and using powers following in cases they can't + Fixed some issues that could occur when the room level cap is turned off (for rooms it applies to) + Fixed traitors who get petrified not actually turning against the manor properly, and crashes caused by characters in that state + Recently transformed trackers should now reset in a couple of situations it makes sense to (e.g. maid to beegirl) + Fixed 'aware visitor' music playing when any character is marked as aware + Added he/she/you to game messages; let me know which I've missed Beta 2 Patch 2 + Fixed default daily champion awareness being 250 instead of 0 + Fixed some display issues with stacking (particularly on game load) + Fixed missing Kazuka bee image + Prevented petrifying the master + Fixed items outside the reliquary hiding themselves even when the items hide setting is turned off + Fixed characters assuming they'd performed an ordered action when the action is interrupted by a transformation (or similar) + Fixed a crash when dispelling illusory characters + Added room upgrades to the manual and tooltips when upgrading + Player power gain can now be hovered to see details + Possible fix for some loading issues on some systems (system region related) + Fixed traitors not showing on the character list screen + Added a tooltip to the corruption icon + Radios can now disrupt reading. Getting interrupted will make readers quite annoyed about the radio + Fixed Sanya's disconcerted image + Maids in the stay idle mode will now go to their stay room if set unless they are not allowed to do idle moves at all + Order sets can now be deleted + Fixed a crash related to bees dragging characters between yards and the false hive + Hopefully fixed a crash when confiscating from sleeping champions + Added changing the appearance of controlled beegirls + Fixed a few issues related to custom image sets + Possible fix for a few cases where follow order goals wouldn't be completed as the action being performed (e.g. proposition) set a new action to perform Beta 2 Patch 1 + Fixed a crash occurring often when stacked items were removed from the game + Fixed possible cause of occasional call for help double ups + Fixed being unable to directly order instruct actions two turns in a row + Excess pollen (when the false hive is at the capacity limit) is now converted into power Beta 2 + Added equipment loadouts -> These can be saved when viewing a character carrying items (other than clothing and champion items) -> They can be loaded when viewing a controlled character. After loading, the character will equip what they can (and try to be reasonably efficient about it) -> You can mass order all characters in a room to equip a loadout + Visitors seeking to defeat the master will now head to the master suite first + The master can now change her appearance using the identity mirror + Visitors taking items and breaking doors now gain small amounts of corruption + Alraune seed implantation on non-incapacitated targets is no longer guaranteed (however this can be toggled with a setting) + Corruption magic actions are now weaker when another action was already performed this turn (succubus) or recently (direct), are also weaker against hostile targets, and the corruption dream is weaker on a character who is unconscious for reasons other than sleep + Corruption decreases slightly when someone is attacked, and more if they are knocked out + Escape animations can now show multiple characters leaving at once + Statues now show a pickup animation (if animations are on) + Added idle movement options to succubi including setting a room to stay at/near + Added handy-maid assignment for regular and guard maids (will repair doors when idle and a toolbag is held/available) + You can now gloat to traitors to raise their guilt, if they aren't too corrupt. Doing so in front of an unseen champion is damning evidence + Added guilt trip action, which characters who knew a traitor before they were transformed can guilt trip the traitor, raising their guilt, though it's also reduced by the traitor's corruption. This can only be done once unless a character stops being a traitor then returns to being a traitor + Fixed bonds that should be remembered getting cleaned up on transformed characters + Added options to delay characters approaching the manor. This can only be done once on each group, and delayed champions gain weak evidence + Various cases that increase cop concern when someone escapes now cause the champions to become concerned as well + Added DRTY Magazines which corrupt and increase horniness (librarians can find these while idling) + Added Pleasure Powder which corrupt, reduce horniness and disorient for a couple of turns (nurses might prepare this while idle) + Hopefully fixed some cases where it was possible to order tied up bees/alraunes to do yard to yard or yard hive moves + Maids now have a shared priorities setting for targeting characters to distract (or for bunnygirls also entertain/flirt/proposition) + Characters training a trainee will now automatically try to keep them away from characters who may recognise them + Contribution spending now also contributes towards champions showing up, though at a slower rate by default. This represents the favours facilitating things coming to the attention of the champions, so bribing a champion is an exception + Both contribution and power awareness gains now have scaling options + Added a daily champion awareness gain amount (defaults to off) + Immediately transforming visitors now has a minimum cost that depends on the number of characters you control (until you complete the ritual of domination at least once) + Added a shared Adrenaline Use Allowed order; when on, a character is allowed to use carried adrenaline to revive an ally + Empowering and form changing can now be ordered while looking at the intended empower/form change target. If you have any witches other than the target, you'll be given an option of who to order to do the empowerment/transformation + Witches can now do support chants, and have a mode where they hang out in the ritual room and do so + Added a leaving concern lowering trap book + Added maid (shared between forms), alraune and controlled bee sex interaction images + Added a non-champion dark elf noble character (different sprite) who a visitor may be transformed into during the domination ritual, or who can be called to the manor with a contribution item -> She expects to be able to transform two characters into her minions -> Initially she will just transform isolated visitors, but if she is delayed too long she will become aggravated and attack then transform maids as well -> She can be transformed into a regular visitor if knocked unconscious, which will revert her minions (similar to the champion version) + Fixed hiding capable characters not breaking free from bonds if they can hide instead + Fixed a case where succubi would refuse to bash down doors when directly ordered by the player + Added an expensive action to take control of a beegirl remotely + Succubi that experience a power failure due to too many succubi being present now receive a buff first, giving some time before they are replaced with contracts + Trainees and trainee appearance maids that aren't wearing clothing now show their underwear sprite + Maids can now be ordered to attend the master + Improved the character list screen + Added a find item button + Added an Infernal Dumping action, which the master, witches and succubi can use to banish all present incapacitated characters to the demon realm for a small amount of contribution each + Added magic suppressors, a toggleable item (like diffusers) that weakens the magic of characters present + Added suspicious devices, a self repairing (a few times) toggleable item trap that will wound and corrupt them when they break it. They will learn from making a mistake, but can be made to forget + Items that resist holding now (optionally, defaults to on) hide themselves in the manor after a number of turns not being held by a non-player controlled character + Added item stacking; there will likely be a few weird bugs to iron out + Controlled beegirls can now gather pollen and turn it into honey, and also turn gathered honey into power -> The storable amount of honey increases as the false hive is upgraded -> Controlled beegirls limit the amount they gather to 100 -> Gathered honey can be turned into power or used to speed up beegirl transformations of eggs in the false hive + Added colds. Arriving visitors might be infected; the chance of this is in gameplay settings -> Colds have three phases; incubating, active and immune -> Active colds spread incubating colds, lower visitor stats a little and maid stats moderately -> You can activate, cure and clear immunity against colds; it's also possible to make an active cold extra infectious + Allowed setting a negative population cap bonus (to restrict caps below the usual) + Fixed a crash when traitors are organising sex with an attending maid + Added a direct statue transformation action + Added a restricted powers difficulty option; until the ritual of domination is completed certain powers can be set to be significantly more expensive or disabled + Guards can now drag two characters or objects around at once + Fixed characters having sex getting upset at other involved characters for having sex with someone + Additional rooms can now be upgraded (limits don't increase with domination rituals): -> Dining room - Increases time characters will wait for meals, reduces odds they'll notice an unusual meal, and hanging out there reduces the leaving concern (with one upgrade, will likely only counteract) -> Bathroom and pool - Increased duration of bathing/swimming (high min/max roll) and leave concern reduction -> Laundry - Speeds up clothing destruction, transformation and trapping -> Corridors - Self cleaning when above 30/15 mess Beta 1 Patch 21 + Changed base values of characters around a little so the gaps between them are closer to what they were (instead of being doubled) + Escaping from bonds is now a stealthy action; characters who can hide while trying to escape from their bonds will do so + Cops who are turned into strangers by the mirror now become new regular visitors, instead of new cops + Fixed characters trying to shoo hostile characters in some intimate contexts + Secret maids can now proposition characters, and will accept propositions + Prevented a likely cause of doubled up call for help concerns Beta 1 Patch 20 + Succubuses seeking sleepers will now consider adjacent rooms with sleeping/unconscious characters regardless of whether those rooms are bedrooms + Fixed trainees being able to be instructed by multiple characters at once + Fixed characters losing track of actions they are about to perform to complete perform-x-on-y goals when the game is saved + Fixed odd behaviour caused by propositioning being able to derail someone from a very important goal that they'd immediately return to + Prevented memory loss transformation triggered occurring while a character is inside a beegirl egg (was causing crashes) + Characters should now consider characters arriving from outside the manor when considering if there's someone to avoid/etc. + Fixed controlled beegirls prioritising completing goals they've generated (e.g. go to x room goals) over seeking hostile characters + Fixed hidden characters reducing incapacitation recovery rate + Fixed witches checking certain guard combat orders instead of the shared ones used by other maids in a couple of situations + Added base and stat multipliers for contribution values; defaults have been set to reduce the value of higher stats for exchanges + Added a cleaning compulsion multiplier to allow scaling of cleaning compulsion gains (to allow balance of it to be customised) Beta 1 Patch 19 + Fixed image tooltips for the identical maid appearance dropdown + Fixed incapacitation recovery slowdown from hostiles + Hopefully fixed empowerment costs getting refunded when they hadn't been paid + Having a character help with cleaning should now interrupt their action + Known characters can now be filtered to guests + Added a mass petrify here action + Fixed some cases where a petrified character would lose their current pose + Tweaked succubus ai to avoid some odd movement attempts + Made a change to differentiate between "can observe characters in room", "can observe room" and "can't observe anything"; this might have side effects or weird edge cases + Hopefully fixed a cause of prepared meal tracking sometimes being lost by maids attending visitors + Meals should no longer spoil while being eaten + Possible fix for succubuses not hiding when moving through rooms with targets they should avoid while following some goals + Hopefully fixed some edge cases where characters a visitor recognises and sees as a trainee/maid still their visitor form didn't cause awareness + Fixed multiple instances of empowerment of the same stat on different characters preventing each other + Hostile characters who have doors locked before they can move through them will now bash the door instead + Locking doors that characters are moving through is a little suspicious, and champions see it as minor evidence Beta 1 Patch 18 + Fixed a crash when characters are compelled by the cleaning compulsion to become trainees + Fixed a crash when characters are moving in a trance + Allowed witches to self teleport + Fixed empowering actions being flagged as not interruptible on the empowerer's side (caused some weirdness) + Champions can no longer be affected by the cleaning compulsion + Hopefully fixed some cases where alraunes would run their ai before visitors had a chance to consider movement actions + Fixed recite cleaning mantra action increasing the cleaning compulsion by zero + Maids should now pick up loose visitor clothes without bringing them to the laundry when ordered to pick up abandoned outfits and not ordered to bring extra outfits to the laundry + Maids picking up loose visitor clothes now ignore outfits belonging to traitors + Teleportation should now disrupt movement actions + Fixed mess multiplier being applied to mess reductions (was only intended to apply to mess increases) + Added a no room level cap option + Hopefully fixed some cases where characters transforming in flowers were recognised by other characters + Fixed characters not being curious about other characters they recognise working as maids when keep trainee appearance is not on + Made some changes to support one cop from a pair ending up working as a maid better + Fixed a bug causing controlled beegirls to not go and enter stasis automatically when set to; may fix some other rare issues as well + Succubuses should now avoid doing dream actions on transforming characters (e.g. in beegirl eggs) + Alraune seeds should now disappear after the infected character begins transforming into a beegirl + Added a request help cleaning action. The target must have a cleaning compulsion, there is a power cost, and the room must be messy (with ~25%+ messy being required for the best chance of success) + Fixed a probable cause for some cases where visitors ignore meals prepared for them Beta 1 Patch 17 + Hopefully fixed tempt odds calculation + Fixed the incapacitated image for the Shiro image set + Fixed issues with setting master orders when not viewing the master + Hopefully fixed genderbend at halfway setting for volunteers + Hopefully fixed volunteering characters noticing what's going on around them between actions + Hopefully fixed volunteering goal sometimes being overridden by other concerns + Fixed handcuffs not being destroyed when someone breaks free of them + Fixed empowering multiple stats at once not working. Empowering the same stat multiple times at once is not possible + Fixed succubi debuffing their haunt target instead of using a dream action when appropriate + Fixed a crash occurring sometimes when characters are asked to leave Beta 1 Patch 16 + Refactored some code related to checking characters to avoid; this includes a bugfix for alraunes sorting themselves into yards with characters they should avoid and guided characters not being seen as avoid targets. It will also likely cause new issues + Fixed non-ctrl click on a door not doing anything in some circumstances when a door is marked for locking + Your characters can now be ordered to lock doors that are intended to be locked in situations where the maximum number of doors are intended to be locked and less than the maximum are locked + Succubi who are haunting a character will now target them with dreams/debuffs over other characters present if they consider the haunting target to be a valid target for what they are set to do + Maids set to collect outfits now consider those the owner can't see (due to sleep or other effects) to be abandoned as well + Fixed witches performing idle projects creating the wrong items + Fixed a case where attempted memory clearing would cause an infinite loop when using the mirror + Prevented cleaning compulsion from activating every turn when high + Cleaning compulsion is now harder to ignore in messy rooms and easier to ignore in clean rooms + Characters with a very high cleaning compulsion will now volunteer to become trainees + Added actions to mass clear transformation or magic traces when viewing the master + Limited the maximum starting obedience due to a cleaning compulsion + Changed how the maid duster works to prevent interrupting various actions + Succubi should no longer proposition traitors who have already organised a partner + Fixed succubi not considering dangers to longer actions correctly (was using a cached one turn result) + Details text format for most player controlled characters has been changed + Limited stacking of simple buff items (e.g. lucky rock) to a maximum of two per type + Fixed characters dragging boxes and a few other cases not considering their end destination when pathing, leading to e.g. bees not moving from the yard to the hive and instead heading through the manor + Fixed manor locked doors unlocked by magic being marked as doors intended to be locked + Characters who can take more than one wound now show the current amount of wounds they have on the wound icon + Added seeking out hostile character modes to controlled beegirls Beta 1 Patch 15 + Seeing an alraune transformation start is now quite concerning for visitors + Fixed item names not being shown correctly when idle items are created + Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to + Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of + Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa + Maids should no longer do the 'idle item creation' actions when idle creation is disabled + Alraunes should no longer try to infect characters transforming into beegirls + Allowed hiding evidence documents; doing so places them hidden somewhere in the manor + Fixed being able to teleport items to and from the hive + Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how) + Traitor champions can no longer be petrified + Traitors are more expensive to petrify, and lose satisfaction heavily when they are + Visitors following other visitors will now wake characters (except tired sleeping aware characters) + Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades) + Witch maids assigned as nurses or librarians should now do idle projects + Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so + Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door + Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide + Added a move all statues option + Hopefully fixed visitors and cops trying to move planted plant zombies + Characters ordered to get intimate by the player no longer worry about barricading doors + Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present + Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors -> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead -> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door -> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other) + Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion -> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength -> Cleaning under the compulsion increases its strength -> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well -> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen -> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher -> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely Beta 1 Patch 14 + Hopefully fixed a case sometimes causing characters to lock doors that the player has unlocked remotely + Added an option to disable idle item creation on rooms + Fixed changing orders relating to a visitor causing them to rerun their ai + Fixed visitor food and medicine settings being off by one when changed + Fixed visitor food and medicine settings not starting on 'no override' + Fixed a crash when changing concern pages and clicking additional times (also likely affected the identity list) + Idle cooks can now create fury powder or one of a new set of snack items at random, as well as breath mints -> Visitors eat snack items sometimes if they have nothing pressing to do and are hungry. They lower the hunger concern a little, and have an additional effect varying by type + Added medkits, which can be used to speed up the process of helping an ally recover. Nurses will usually make these and sometimes (randomly) adrenaline instead + Added a 'take items from room to another room' option when viewing rooms; goes select who -> select what -> select destination + Added a 'put away book' action, which removes a book from the game unless it's the only copy of a knowledge book, which will instead be hidden randomly in the manor + Fixed concern reduction being done for suspicious actions done by non-player characters, instead of the other way around + The minds of statues (petrified characters) can now be reset by the master + Champion items on statues can be used for the domination ritual now. The option can be set on the orders screen. Individual items still follow the do not use for ritual flag; this can be toggled while looking at a statue if they have a champion item + Added a follow and use power order for witches + Added a setting controlling the number of turns the beegirl and alraune transformations take + Visitors should now handle helping petrified friends better + Fixed a bug preventing visitors from finding the petrification knowledge book (possibly always) + Fixed some issues with characters curing plant zombies (particularly those in flowers transforming) Beta 1 Patch 13 + Increased the number of turns before arousal begins calming down (to two, from one) + Manor wide order changes should now affect succubuses bound in contracts and statues + Fiddled with petrification costs (should be flat for trainees/other player controlled characters, and vary for non-controlled by state and location) + Fixed a lot of instances of a potential acting-while-unconscious issue (likely disrupting incapacitation); please keep an eye out for side effects + Hopefully fixed multi-turn player actions not updating their remaining turn count properly + Fixed maids becoming trainees when putting on maid outfits + Hopefully fixed an occasional traitor ai crash while looking for characters for intimacy + Traitors should no longer bash doors when they have the manor key + Fix for a crash that could occur during the domination ritual in particular conditions + Player controlled characters no longer use adrenaline and similar items to revive allies + Characters transforming into alraunes (i.e. in flowers) are no longer selected for teleportation type ritual of domination random events + Fixed a crash when viewing actions on a room with an observer mark + Maids should now use the correct image when emerging from a self-initiated alraune transformation + Limited taser targeting to hostile characters + Fixed multi-drop not cancelling correctly + Fixed simple object trackers not ticking (this prevented a domination ritual effect working, though it had the wrong text as well) + Hopefully fixed some instances where characters created at the start of the game wouldn't be using the chosen default orders + Added a mass transform option when viewing a room (sets up as many immediately transform actions as can be afforded) + Idle cooks, librarians and nurses will now slowly create slightly useful items when they'd otherwise be idle (request). Progress is tracked on the room, and a single idle character will create an item after twelve hours (48 turns) Beta 1 Patch 12 Hotfix patch, actions got broken. Beta 1 Patch 11 + Fixed some issues causing actions to break most of the time + Fixed some cases where the master's clothing wasn't properly being treated as an exception to several orders + Fixed statues reminding people of others always being logged + Fixed succubus contract respawn triggering when there are petrified succubuses + Fixed a couple of ai crashes occurring in rare situations + Characters forcing rather than outright bashing doors now deal less damage Beta 1 Patch 10 + Fixed being able to set Angelica statues to have poses she doesn't have + Fixed alraunes helping enemy characters recover + Added 'Original Human' mode to the identity mirror. Characters who aren't transformed won't transform (this includes body swapped characters in the wrong bodies) + Fixed issues occurring when the identity mirror turns someone into themself + Fixed several oddities that possibly caused several issues related to paying multi-turn power costs (e.g. for teleporting the manor) + Fixed being unable to order characters to use items on characters in other rooms + Characters in stasis no longer affect mess in room + Cleaned up code for champions magically seeking then monitoring staff and visitors; this may fix some issues and cause weird new ones + Added an arousal mode to diffusers + Alraune statues can now be posed as closed flowers (stasis pose) + Alraunes now distribute themselves to fill up yards first when set to auto-stasis excess alraunes + Fixed alraune re-distributing movement goals not being treated as important ones to follow (caused various unexpected behaviours) + Fixed an error causing a soft lock in some circumstances when the bounty hunter champion followed certain goals + Plant zombies no longer stop characters from freely taking their owned items while they are in a room + Fixed empower cost showing the wrong value + Fixed being able to order attacking plant zombies + Fixed characters set to hinder investigations not carrying out 'Stop That' actions + Fixed visitors spawning in during the domination ritual not have bedrooms assigned + Visitors who are mutually propositioning each other now always succeed in propositioning + Fixed an issue with showing logged bee transformations on some characters + Manor side characters should now be able to wear their clothing again after taking it off + Prevented meddling (hopefully all of trapping/destroying/etc.) with the master's clothing + Fixed respawn usable items setting affecting usable items not generated at the start of a game round + Champion types that are incoming to the manor when the manor teleports are added back to the available random list now to avoid cases where you would then need to fight many champions to see particular ones + Fix for the wrong image being shown when maids finish transforming into alraunes and emerge + Allowed non-basic maids to plant themselves to become alraunes + Fixed an issue with viewing logged statue tfs + Logged statue tfs should now show statue states properly Beta 1 Patch 9 + Succubuses now only follow when using powers if set to idly using powers, following a goal to follow the target or if the player has ordered the action + Petrification cost reduction now applies to characters in stasis as well + Fixed some issues with recent transformations being tracked for plant zombies which prevented tracking them for alraunes which broke exchanging (and possibly other features) + Extended save code to handle classes that extended lists; this should fix characters forgetting identity memories and events + Fixed a common cause of characters observing themselves + Fixed controlled bees being unable to drag statues between the false hive and yards + Fixed crash when controlled bees or alraunes drag things between yards + Hopefully fixed a crash that could occur in a weird champion related situation, though the situation causing it may also be an issue + Fixed a few dialogs that would carry out an action if you attempted to close them by clicking the background + Hopefully fixed some manor level trackers not appearing on the turn they are created + Fixed the leave action having a higher priority in a turn than intended + Restoring a statue now takes three turns + Possible fix for a rare crash when characters are looking for somewhere to handle their arousal Beta 1 Patch 8 + Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try) + Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions + Fixed a crash that could occur during the domination ritual + Fixed yards not being further upgradeable after performing the domination ritual + Fixed new succubuses not having their follow before use power order set + Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved + Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi) + Succubuses using powers on characters will now use the power while following after them if they are moving + Added an empowerment cost multiplier option + Added a 'highlight aware' option, that shows a new short animation when characters become aware + Adding turning characters into statues + Fixed exchange value of some statues + Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive + Added a statue deal for traitors + Visitors now track if they've seen statues and may decided to cure them after becoming aware + Added an order for marking new statues to be sold by default + Fixed being able to petrify the master + Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen + Succubuses will now use their traitor dream power when staying put + Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders + Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not) + Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well + Possible fix for some issues occurring after loading old saves + Fixed a save loading issue + Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases) + Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing) + Fixed controlled bees getting stuck trying to drag characters out of the false hive + Succubuses should now use the manor key to exit through a locked door when appropriate + Allowed changing of statue poses + Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue Beta 1 Patch 6 + Fixed magic cost calculations often ending up negative (i.e. costing < 0 power) + Fixed alraunes not distributing themselves between yards Beta 1 Patch 5 + Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal + It's no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind + Fixed magic cost multipliers being able to get extremely out of hand in some cases + Fixed an edge case where a chance would be calculated as 0% erroneously + Fixed maids shooing hidden characters out of rooms + Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set) + Possible fix for a crash that could occur when traitors seek pampering + Dragging a boxed character around is now only minimally suspicious when seen + Fixed traitor champions who weren't investigators not sending their items to the manor + Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can + Possibly fixed cases where alraunes wouldn't hide themselves before auto-distributing amongst yards + Maids following idle orders who aren't moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren't doing something else according to their idle mode) + When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations + Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring) + Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard false hive move they're capable of + Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor + Champion items can now be flagged to prevent their use in the ritual of domination + Tasers now work somewhat against champions - depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded) + Added a 'player fight roll minimums' gameplay option. This just affects fight rolls for now, and can allow characters to always win fights + Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power) Beta 1 Patch 4 + Hopefully fixed alraunes taking a move right after transforming when auto-exchange is on + Hopefully fixed the engage visible hostiles settings for all player controlled characters + Fixed a case where a bribed corrupt noble would request additional bribes + Possibly fixed a crash occurring when bribing an illusion + Hopefully fixed characters sometimes trying to lock broken doors + Hopefully fixed a way characters could become concerned about their own weird/suspicious actions + Fixed plant zombie -> flower animation + It's now possible to empower a stat more than one point at a time. The contribution cost should be the same as doing them individually, and the time taken is four turns plus twice the increase + Fixed a hang issue that could occur when a character following another is destroyed (often illusions but not necessarily) Beta 1 Patch 3 + Hopefully fixed loading issues with certain system languages + Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms) + Tweaked follow and use power succubus goal to now only hide when necessary + Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled + Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard + Hopefully fixed some issues with the alraune transformation finish animation + Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth) + Possible fix for trap books not being removed in some cases + Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen) + Hid confiscate success chance on parent menu and added per-item chances on child menu + Traitor champions will now send their champion items to the Manor after leaving + Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly + Added a population cap bonus option (applies to rooms individually) + Added a mess muliplier option (can do e.g. 10% or 200% mess rate) + Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly) Beta 1 Patch 2 + Alraunes now enter stasis while waiting for exchange pickup + Hopefully fixed a couple of cases where the identity mirror retained cop ais for mirror victims (which it shouldn't have) + Fixed succubuses not noticing characters moving into their current room when considering sex actions + Hopefully fixed some traffic jam issues when succubuses or controlled beegirls are trying to move through a locked door that someone is relocking + Changed champion observation bug destruction roll, giving characters with low initiative a chance to destroy them + Explain All Missing is no longer limited to maids and the master + Guards should no longer confiscate books that aren't knowledge books while idly confiscating + If both characters involved in sex are player controlled, they no longer worry about shooing other characters out + Germinating a seed on a champion now costs significantly more power + Possibly fixed a crash that could occur when a follower is an illusion and ends up destroyed during the turn + Swapped the priority of helping allies recover and untying allies to favour recovery in most ais + Added an open logs folder button to the main menu; hopefully works on linux/mac + Fixed books recommended by maids in the place of knowledge books not being created properly (card wasn't initialising, leading to reading an invisible book) + Added a mass toggle diffusers option when viewing a room which has 2+ diffusers + Fixed succubuses propositioning traitors who are leaving + Fixed alraune auto exchange issues in which code to distribute alraunes between yards caused unintended movements and sent alraunes to full yards + Stopped high brute focus characters sometimes getting stuck trying to bash down doors to suspicious rooms right in front of maids or the master + Fixed very high brute focus characters not bashing doors or moving into suspicious rooms to ransack them + Fixed a bug where the targets of witch attacks would use the stats of the witch to calculate their defence + Visitors/cops/champions who are part of a group (following the same character at the top of any hierarchy) now trust the judgement of other champions in that group regarding traitors (i.e. they'll mark an attacked target as a traitor) + Characters that can hide who are performing a move to room goal will now hide before entering rooms with unaware characters, if they can Beta 1 Patch 1 + Added some extra checks when characters are researching so they stop researching if the book they are researching leaves their inventory + Fixed a crash that sometimes broke the action option display when trying to view action options on tied up characters + Trainees should now relock doors like maids do (while being obedient) + Old saves should now load in with the master wearing clothes + Gardeners now also won't by default harvest from alraunes entering stasis + Controlled beegirls can now be ordered to surrender to the identity mirror (allowed as they're under your control more rigidly than alraunes/succubuses) + Fixed confiscation not working on hostile beegirls + Fixed succubus sleeper seeking interfering with player ordered goals + Prevented teleporting away and destruction of maid outfits that are being worn + Characters who are searching for someone who forget that person should now stop searching for them Beta 1 + Allowed changing succubus appearance to the generic set + Hopefully fixed a bunch of cases where a crash would occur when an item or character magically sought by a champion was destroyed/left the manor + Fixed a crash when champions attempt to send a character not hindering their investigation on a pointless errand + Fixed being able to offer corrupt nobles regular deals + Allowed the master to hinder the investigation of corrupt nobles + Hopefully fixed the clothing of illusory characters persisting after the illusions are destroyed + Hopefully fixed maids hindering champion investigations who distract a decadent noble with sex forgetting that they're assigned after sex + Possibly fixed succubuses not joining sex in certain situations (particularly when in a room with non-marked characters having sex, which is fine to join as they'll be disoriented after) + Fixed memory images of librarians in varied poses + Hopefully fixed a case where alraunes propositioning traitors wouldn't have sex in the yard and would instead plan on sex somewhere they were unable to go + Succubuses should now treat hostile characters as proper avoid targets in certain cases they wouldn't when they are set to flee combat + Possibly fixed succubuses deciding to hide from incapacitated characters they don't need to hide from when it would be ideal for them to suppress healing in some cases + Characters that start trying to path to rooms using idle behaviours shouldn't smash doors to get into rooms they decide to enter before the door becomes locked any more + Succubuses idly doing calming dreams and seeking sleepers no longer view incapacitated aware visitors as valid targets and shouldn't get stuck in a loop of heading into rooms then leaving due to a lack of targets + Fixed dark elf minions not being viewed as being hostile by the player's characters properly + Aware characters sharing knowledge now don't worry about sharing character location/etc. updates (they will if sharing knowledge, but it's not considering something to stop for) + Added automatic exchange options for characters when the limit for that type is exceeded after transformation. Alraunes distribute themselves amongst yards first + Controlled beegirls can now transform maids + Added the master having sex with controlled characters + Added The Lady image set for the master and replaced the default Katanashi image set with a more mature one (the EtM version can still be selected, but lacks underwear sprites and cannot do the sex action). The image set to be used can be selected before the start of a round in gameplay settings + Added tracking of transformations a character has had over time, a way to show them again and an option to show them all in sequence + Revised the manual, added champion and victory ritual sections + Fixed rename for alraunes and succubuses + Player characters ordered to have sex will plan to have sex in their current room if there is only one door + Hopefully added succubuses haunting characters also suppressing incapacitation recovery + Tweaked succubus avoid logic; succubuses set to ignore combat will now avoid hostile targets by hiding when opportune + Fixed a bug causing outfits to break after viewing a non-varied image memory of one + Fixed succubus dream check for calming dream checking the power order instead + Fixed items that can only be temporarily carried no being able to be taken from friendly characteres + Allowed attempts to convince characters who have given up on finding their clothing to wear a maid outfit. This causes a large increase in maids concern but allows some extra chances + Added some stats to the victory screen + Controlled beegirls can now be ordered to move directly between false hives and yards + Added character images to character list tooltips + Teleporting unconscious characters now has a bonus to success + The best item for a slot (usually weapons) is now selected based on the bonus the holding character gets, rather than on the baseline bonus (which may be reduced or cancelled) + The power cost for controlling a beegirl no longer depends on whether she is aware + Characters can now always be ordered to exchange themselves; if a pickup is not organised when they are ordered one will be setup + Added ordering characters to undress (except maids as it'd currently just be a way to reuse outfits) + Changed how succubuses and controlled beegirls handle bashing doors - let me know if they seem forgetful now + Fixed it not being possible to order characters to confiscate items from champions without directly viewing the item + Added a tutorial mode, which guides the player through transforming their first maid + Fixed visitors asking downed trainees questions + Fixed maid duster effect on trainees being inverted + Fixed succubuses seeing a couple of champion types who are not valid targets marking as valid targets for marking + Hopefully fixed the master not being properly affected by charm + Fixed champions not seeing certain transformations (some maid ones and succubuses) as evidence + Champions backing up champions backing up champions now swap to back up the champion being backed up + Fixed actions going missing + The master will now keep trainees in the current room when monitoring their training, rather than guiding them around + Fixed succubuses and others sometimes deciding to idly go back through a door they are supposed to relock Manor Alpha 25 Patch 2 + Fixed alraunes not using incapacitated images when blissed out + Maids attending to characters should now tell characters to stop door bashing, etc. + Fixed the riflewoman forcing alraunes out of yards + Fixed champions who escape the manor with sufficient evidence after the manor is teleported not triggering an attack + Added Q/E page changing to several screens + Alraunes can now be ordered to use pheromones on specific targets + Fixed move actions that aren't reconsiderable (e.g. drags) being in the wrong initiative order + Hopefully fixed cases where succubuses and beegirls would move through doors they need to unlock, revealing themselves to characters in or moving into their target room + Fixed rush action mysteries concern gain occurring when hidden characters are rushed + Succubuses and controlled beegirls who are in a room with an enemy whose healing they can suppress and are not intending to leave the room (e.g. stay order) will no longer hide if there's no-one to avoid + Characters assigned to hinder investigations will now distract champions attempting duels or intimidation + Fixed regular (non cop/champion) traitors deciding to return to normal life Manor Alpha 25 Patch 1 + Fixed wrong images used for memories of maids in special outfits + Dark elf transformations should no longer be usable as transformation evidence, and clear other evidence flags as well + Weakened champion stealing chance when not hidden, and even if not caught a failure will add bad guest points if the player can see the thieving champion + Partial fix for succubuses sometimes deciding to get locked onto smashing doors/clearing barricades + Fixed succubuses following marked characters not avoiding use of the calming dream on hostiles + Succubuses should no longer use their powers on characters about to succumb to a succubus tf, nor arouse on characters handling their arousal + Alraune harvest bliss can no longer be helped towards recovery + Gardeners now only harvest from visible alraunes + Hopefully fixed champions not taking their champion items with them when leaving after turning traitor + Fixed victory ritual duration being a third of what was intended + Fixed reroute portal action + Fixed upgrade room action likely appearing inconsistently + Fixed alraunes being stuck starting to enter stasis every turn when not in yards + Hopefully fixed golems being fight targets while they are shutting down + The player can now reset the minds of monstergirls and maids (other than trainees) + Visitors should no longer treat one door yards as nice, private rooms when relieving horniness + Fixed some issues with monstergirls sometimes being able to confiscate items from visitors + Fixed bunnygirls not locking doors while following player ordered goals + Fixed an oddity in the maid clean idle order that caused them to favour neighbouring rooms with multiple doors over those with single doors, causing patrol behaviour where single doored rooms were ignored until they became noticeably messy + Trap books are no longer destroyed when a character reading them has their reading cancelled + Allowed renaming succubuses and alraunes + Alraunes entering stasis no longer count towards the capacity limit + Fixed a crash in the blast room action + Fixed hidden champions that are following another doing nothing but following while hidden + Gardener maids should now stay put when their idle movement order is stay, or if they are assigned to a specific yard + Fixed gardeners doubling up on alraunes + Fixed a few crashes that could occur when some events occur during the ritual of domination + Possible fix for a crash when certain characters (e.g. golems) become trainees + Added some additional memory cleaning for player side characters + Mirror clone options are now sorted + Fixed a crash when bees try to heal incapacitated allies and instead target wounded allies (which there might be none of) + Stopped characters from using items when they're tied up + Lowered the priority of untying allies for cops + Room upgrade items that are removed from the manor are now destroyed so they don't prevent buying replacements + Hopefully fixed beegirls exchanging themselves not hiding before moving yard to yard + Added a 'Box All In Room' action when a character is acting on a character in stasis and others in stasis are present + Added mass taking and mass giving items between friendly characters + Changed confiscate items actions into one action that asks (if pertinent) whether cursed items should be taken as well + Fixed traitors dropping their clothing if they end up carrying it while not wearing it by removing traitors dropping extra clothing in general + Traitors will also wear clothing that matches their image set if their clothing has been destroyed + Fixed items held by succubuses who end up as contracts, and golems who return to ball form, disappearing (they should now move to the reliquary, or be dropped in the case of golems) + Split tracking of cop bodies and minds; might have weird results when bodies are swapped etc. + Succubuses and controlled beegirls should now lock doors as maids do, when it is safe to do so + Characters using a bedroom are now shown when looking at it (traitors/visitors) + Traitors and visitors now show their assigned bedroom when viewed + Traitors can now have their assigned bedroom changed v25 + Succubuses should no longer target sleeping aware targets with calming dreams + Fixed follow indicators not being cleaned up when characters leave + Fixed succubuses set to flee from combat not treating hostile targets as targets to hide from in various situations + The master now tells visitors/champions to stop door bashing, item destruction, etc. + Fixed a few issues with traitor related champion goals that may be behind some unusual champion behaviour + Hopefully fixed a loading crash related to follow indicators