Demo v0.1.8a Scenes - 3 new H-scenes: the deal with Mess (bandit gang), Norcher at the Lord's manor, Claudia helps a homeless man at the temple - All gallery scenes were edited and work correctly Content - Bandit Village: new area with 15 loot chests - Assassin's Knife (ATK 70, +20% move speed, +30% evasion) and the Assassin's Shade skill: 15 seconds of invisibility - New enemies: knife Bandit and Bandit Archer - Ben can be hired in the tavern - New quests: the Lord's masquerade and "Audience with the Lord" - Vinesuela statues: teleport between Vilnus and Monsgrad and restore HP/MP - Rhythm minigame in the strip scene - Ripeness icons above farm plots Improvements - New inventory, new hero menu, quest tracker arrows for every quest - Combat: left/right melee, telegraphed enemy attacks, new goblin sprite, bow auto-aim - Added the option to change the font, crafting is faster, and the screen darkens when you are underground or in dungeons - Error window with a Copy Report button Fixes - Bow did not fire with the F key - First quests never appeared in the journal - Players could get stuck in the forest - Lovita's shop opened without its condition, Jord's reward was given without the milk - English and Japanese text showed Russian, crash on the title screen in Japanese - City texture glitches - Lots of small dialogue and translation fixes Please report bugs and feedback here or on Discord Demo v0.1.7b - Fixed a bug where dying in combat (most commonly during the Goblin Queen boss fight) could cause the game to freeze instead of the attempt ending normally. - Fixed the display in the save menu - long quest names are no longer truncated into unreadable gibberish but are now carried over to the second line. - New: The quest with the blacksmith now offers a real choice -you can stand up for yourself instead of performing a “favor” and still get the sword. - Fixed a crash that occurred when starting a new game in the browser (web) version. Demo v0.1.7a The New City, and the story continues It's been a while since the last big devlog — here's everything that's piled up. Chapter 2: The New City - A whole new area of the map is open — the New City, with a blacksmith, a temple, shops, a farm, and a tavern. - A new story thread: making your way through the forest and getting past the guards at the city gate. - A new investigation quest: three separate leads about the Lord (the blacksmith, the farmer, the nun) all come together in one report to the guard captain. - A side job for the farmer — help him out with milk in exchange for a reward. - You can now rent a room at the tavern for a couple of in-game days. - A new intimate scene — you can pay the guard captain "another way" instead of gold to get the information you need. Mechanics & UI - Bow: auto-aim on the nearest enemy, higher base damage, a stronger aimed shot. - A new camera zoom slider in Settings. - The "Athena" screen has been reworked — equipment, leveling, and skills now all live in one place. - The inventory has been redesigned: a categorized list instead of a small grid, with mouse-click support. - Fixed tab-click bugs across every menu screen. - Fixed text overflowing description windows (items, skills, quests) throughout the game. - Added GPS-style tracker arrows to older quest chains that were missing them. - Lots of smaller bugfixes: broken doors, gold economy bugs, a quest journal crash, and more. ### What's new specifically in 0.1.7a - Added a new quest continuing the city storyline. - Fixed several texture/collision bugs. - This update is available on all platforms: Windows, macOS, and Linux. Demo v0.1.6a Story & Content: • Wardrobe added — change Athena's outfit whenever you like, at the guild or in the starting house. Some outfits unlock through play, others come with the gallery password • Full character portraits in dialogue, replacing the small face boxes. The outfit you pick carries into normal gameplay • New side job at the bar: the pole. Once Athena reaches 60 Lust and 20 Corruption she can take the stage at night, and the tips come in while she dances • Lovita, a new merchant who only appears after dark and deals in goods no normal shop carries • New cleaning animation in the church, and a new drink-serving animation for the bar job Combat: • The sword answers on the first press. Press while Athena is still recovering and the strike is remembered — it lands the moment she's ready. Recovery is shorter, and a small bar under her shows it • Dash now carries her straight through enemy bodies. Walls and doors still stop her • Enemies no longer lock up on contact and stand there blocking corridors. They circle, slip past their own kind and keep coming • Enemies no longer pile into crowds while you're elsewhere on the map Progression: • The Goblin's Curse now builds properly — goblins mark you when they land a hit, and every goblin scene sinks it deeper. The Goblin Queen can inflict it as well, which she previously could not • Corruption is awarded correctly. Church work, the blacksmith and the pole all count now, so the statuses gated behind Corruption are reachable • Stat upgrades moved into the Status screen • Athena can equip any armour type Interface: • Options screen rebuilt — full width, tabs across the top, settings laid out as cards instead of one long list. Volume and portrait size are sliders you can click anywhere on • Key rebinding moved inside Settings: keyboard and gamepad are tabs under Controls, no separate screen • The character portrait can be switched off in Settings, bound to a key, or shrunk down to half size. Left on, it hides during scenes and fades whenever an enemy steps behind it • Cheat menu moved into its own Settings tab, gallery code included • Changing the language applies immediately • New icons across the Lewdness screen • Shop item descriptions were showing untranslated in English and Japanese — fixed Demo v0.1.5b Bugfix Demo v0.1.5a Bugfixes Demo v0.1.5 Story & Content: - New story arc: the Goblin Lair, featuring the game's first boss fight - New death scene when Athena is caught by a goblin - New Futa scene added - Teaser planted for an upcoming quest New Systems: - Farming system added — grow crops, helper NPC assists with harvesting (and milking) - Full crafting system added (cooking, weapons, and more) - Stealth: new Search action — enemies now take time to actively hunt for you, with its own animation Combat & Progression: - Dash reworked: now costs 10 MP, grants brief invincibility while active - Dash visual effect redesigned - New skill added that scales with Lust and Corruption stats - Leveling reworked: stats no longer auto-increase on level-up — spend earned points on stats yourself Quality of Life & Polish: - New cursor design - NPCs now have ambient dialogue lines - Active status effects (poison, frostbite, etc.) now show as hotbar icons - Cheat menu: can now set character's status - Potion and skill visual effects completely redone - Some icons updated - Can now load a save directly from the inventory menu - Patreon patron names added to the in-game credits Demo v0.1.3 The guild was never meant to be slept in alone - now it doesn't have to be. A fresh batch of fixes and quality-of-life for a town that never forgives twice. Here's what's changed: New The guild bed finally does something. Tired of wandering town waiting for sunrise? Lie down in the guild and skip straight through the night. A gallery for your memories. Every scene you've already unlocked can now be revisited any time — no replay required. In-game hints. Short tooltips now surface at key moments — if a mechanic trips you up, an explanation is one glance away. Balance & Quality of Life Goblins hit softer. Their damage has been toned down — the forest should be a challenge, not a meat grinder. Day/night cycle is now twice as long. More breathing room to get everything done before dawn (or after dusk). The bandit "spotted you" stinger is quieter. The jump-scare sting that made half the playerbase flinch now lands a lot gentler. Fixes The bar minigame no longer breaks if you grab a drink with no customer left to serve it to. Fixed a mistranslated line in the Drunk Man's dialogue at the bar. Squashed a rare, nasty crash that could freeze the game while handling the inventory. Demo v0.1.2 A smaller patch focused on stability and a couple of quality-of-life fixes based on player reports. Thanks to everyone who took the time to report bugs — it genuinely helps. Fixes: - Fixed a bug where rebinding controls in the settings menu could freeze the game. - Fixed a bug that could leave you stuck in the scenery after completing the farm mission. - Fixed a freeze that could occur when approaching the man standing in town. - Fixed an issue where you weren't able to talk to the bartender. - Fixed the gold display window showing up in the wrong place. New: - Added the ability to change your movement key layout (WASD / ZQSD / Arrow Keys) from the control settings, for players on non-QWERTY keyboards or who prefer arrow keys. Demo 0.1.1 - Initial F95 Release Localization bugs have been fixed, as well as visual bugs of the game.