2026-09-18 Shipping Test Build 1 Additions: • Added 51 new sandbox sex animations, see the full list here • Added new character: Tyler, sandbox exclusive femboy based on Sethro • Added new tutorial section to intro (WIP) • Added new outfit: Farm Girl for Maya, Shiva, Koodie, and Zeya • Added new outfit: Farm Boy for various Max based characters and Zumon • Added new outfit: Harem Dancer D for Tanya • Added new outfit: Blacksmith Apron for Maya, Shey, Geneva, Jadeen, and various Max, Sethro, and Bol based characters • Added new outfit: Casual Female for Geneva, Koodie, Zeya, Maya, and Shey • Added new outfit: Umbar Female A for Koodie, Zeya, Maya, Shey, Shiva, and Geneva • Added new outfit: Sexy Sweater Dress, Summer Dress • Added new outfit: VK Sweater for Mercer • Added new outfit: Cocktail Dress for SheyFuta • Added new outfit: Vamp Prince for Zyke • Added new outfit: Bikini 3 for Koodie, Zeya, Shey, and Maya • Added new outfit: Bathingsuit 2 for Geneva, Jenny, Janara, Milanna, and Shiva • Added new outfit: Summer Dress for Genev • Added new outfit: Summer Dress 2 for Maya, Jenny, Janara, Shey, Shiva, Geneva, and Lala • Added new outfit: Summer Dress 2B for Geneva, Maya, Shey, Koodie, and Zeya • Added new outfit: Summer Dress 3 for Maya, Mercer, and Kylee • Added new outfit: Harem Dancer B for some Max based characters • Added new outfit: Shorts for some Sethro based characters • Added new outfit: Warrior Female for Tanya • Added new outfit: Summer Vibe for various Max, Sethro, and Bol characters, and Zumon • Added new outfit: Bodysuit for Tanya • Added new outfit: Farm Girl and Blacksmith No Wraps for Shey • Added new outfit: Sexy Nun 2 for Koodie, Zeya, and Shey • Added new outfit: Egypt Goddess for Zuri • Added new outfit: Rathunter for Locu • Added new outfit: Cow outfit for Shey, Shiva, Koodie, Zeya, Maya, Mercer, and Kylee • Added new outfit: Kims new outfit (Kimfirmary) for Maya and Kim • Added new outfit: Chainmail Bikini for Shey, Koodie, Zeya, Shiva, Maya, Kylee, and Mercer • Added new Music to most regions and game states • Added a whole range of new combat and routine sound • Added a new option for animation estimation for sex toys, especially strokers, to reflect the animation more accurately (on by default) • Chapter 4 fully functional (although polishing, final cutscenes etc. are still missing) • Implemented a new questline for Maya where you can earn a legendary blade (the weapon itself is missing as of yet as we are still waiting for the model to finish) • Started implementing a new questline for Max where you can join a pig gang (not complete yet) • Finished a questline where Max can hunt parts from old sex bots to build his own (sex minigame and a polishing pass are missing) • New NPC Grix can be found in Adûn near the western 'Adûn Mountain Pass' fast travel point featuring a quest with multiple encounters throughout the player's journey through Adûn • Added a lot of dialogue between Max and Maya as part of their romance • The Ancient Goatman moved into his new hut on top of the Emerald Falls featuring a new quest and the possibility to reset spent perk and attribute points • Andorin can be found in the Forbidden Forest with a new quest and armor set for Max as a reward • Milanna Sparkles, everyone's favorite galactic influencer arrived in the Alpha Camp with the entourage. She's a new romance interest for Max with a couple quests attached • Added a new Wildfire NPC 'Otto' to the Alpha Camp with a simple game start quest • Shorty, Fox, and Frank all received additional dialogue available at the game start and a couple simple quests to smooth the introduction into the game world • Added several minor quest locations • Added several new bandit camps • Added several minor locations in the desert • Sandbox editor: Added some Dialogue emotion poses for most characters • Sandbox editor: Added some new routine poses for Djablo, Shey, and Maya • Sandbox editor: Added Photography poses for Maya and Shey based characters • Sandbox editor: Added the ability to mark character presets as favorites, which moves them to the start of the list • Sandbox editor: Added a small world axis display to the bottom left of the edit mode viewport • Sandbox editor: Sandbox poses have new sliders to change the IK scale of arms and legs • Sandbox editor: Added an 'Emission Strength' option to the Speech Bubble prop for glowing text support • Sandbox editor: Added the ability to have a character always wear the non-sex version of clothes • Sandbox editor: Added a triangle prop that allows customization of position, normals, and UVs per vertex • Sandbox editor: Added an 'Unpossess Time' option to Camera and Camera Path props • Sandbox editor: Added an 'Asset Library' system that generates dedicated folders per external content type for quick access. Assets can be automatically copied there and the props use these folders as their initial directory • Sandbox editor: Added Casual Long C hairstyle for Maya characters • Sandbox editor: Added cumflated belly for Solenne • Sandbox editor: Added various morph targets to different characters • Sandbox editor: Added black and white cow pattern to tali and other kerpalis as available sandbox skin texture • Sandbox editor: Added cast shadow option for user skinned mesh • Sandbox editor: Added new featured maps Improvements: • Saving the game works asynchronously now • Overhauled Apoc quests • Maya is now a perk teacher for Max after finishing the 'Duel with the warrior princess' quest • Resolved character falling through floor if starting to interact with routine destination while on top of it • Samo now properly explains how the Ancestor Shrines work • Frank sells the full set of 'Heavy Mercenary Armor' now • Increased max immersion depth for sprinting and running • Resolved key rebinder setting mouse wheel up/down on axis inputs • Changed interact input to activate on key down instead of up • Resolved not being able to cancel routine destination player interaction while character is moving towards the destination • Setup inputs to go directly into specific tabs in the inventory widget (I = Inventory, J = Journal, M = Map, P = Progression) • Resolved melee specific perks being applied by projectiles if player has stopped aiming before it landed • Resolved some general melee perks not being applied while aiming • Ignore distance when deciding to add/remove status display for a few seconds if player has hit something • Improved quick wheel gamepad input handling • Improved quick wheel by showing item count 0 and 1 too and showing the image at 0, but disabled • Resolved cutscene subtitles not getting hidden when skipping • Resolved inventory closing when non-consumable item is used • Resolved ongoing dialogue comments not loading correctly • Implemented system to prevent visual conflicts between certain animations and held weapons • Resolved reload being cancelled when stopping aiming • Resolved compass markers lagging a frame behind • Resolved compass markers flickering • Resolved NPCs continuously overshooting their path goal if fps is low • Polished play mode camera • Changed aim input to Alt • Optimized characters • Resolved aim, shoot, and parry not getting cleared when being forced into dialogue via important fragments • Resolved bow being sheathed while aiming when landing from a sprint jump • Resolved not being able to put recipes in quick item slots • The Player HUD and parts of the inventory/trading screen UI was visually overhauled • Resolved the weapon enhancement screen selecting a different weapon when upgrading one to max • Increased the arrow carry capacity for all arrow types • Drastically increased bow base damage, but reduced attribute scaling and damage increases from smith upgrades • The torch doesn't cause shock stagger anymore • Increased the starting health for Max and Maya equally • Ancestor Shrines should now correctly display a feather offer item if Maya had already visited them • Building positions updated in Umbar • Updated dungeon basement in Apoc • Various improvements to dialogues • Various improvements to quests • Various improvements to characters • Various improvements to animations • Various improvements to levels • Sandbox editor: The Voxel World prop can now load custom external mask and mesh brushes • Sandbox editor: The in-game file explorer can now show thumbnail icons for all files and has a new tile view • Sandbox editor: The Sandbox scene selection menu was visually overhauled • Sandbox editor: External images now support special and non-latin characters in the path • Sandbox editor: Play mode sex scene load lag should now be contained to the black fade instead of during fade out • Sandbox editor: Animation Sequencer and some other UIs should no longer keep drawing elements when the UI is toggled to hidden • Sandbox editor: Resolved custom material sliders not saving the value correctly when typed in • Sandbox editor: Resolved custom material refraction not loading when opening a map • Sandbox editor: Resolved prop collection preview capture no longer rendering the sky • Sandbox editor: Resolved the left/right arrow keys no longer expanding/collapsing the selected object in the outliner • Sandbox editor: Resolved Voxel World prop not exporting custom materials • Sandbox editor: Resolved Lua and events being able to set float options to 'Infinite' or 'NaN' • Sandbox editor: Resolved Shey characters not being able to crawling • Sandbox editor: Adjusted crawling animation and move speed so they don’t slide • Sandbox editor: Added new prop: Farmer hat • Sandbox editor: Added new props: New set of weapons • Sandbox editor: Added new props: Some new plant props • Sandbox editor: Added new props: Cannibal cage props • Sandbox editor: Added new prop: Open trash barrel • Sandbox editor: Added new props: Various glasses • Sandbox editor: Added new prop: Censoring primitive • Sandbox editor: Added new props: 3 Warrior Village Statues Known Issues: • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated • Setting animation speed and amplitude to zero causes sex toys to disappear • Clothes textures will not fully load in the character creator • Physics break if you scale characters in the sandbox editor • Rendering issue on moving characters - most noticeable on hair and clothing 2026-06-15 - Shipping Full Build 1 Bugfixes 2026-06-12 - Shipping Full Build 1 • Added 1 new sandbox sex animations, see the full list here • Added new outfit: HaremDancerD for Shey, Koodie, and Zeya • Added new outfit: WarriorA/B and Healer for Kenda • Added game setting to show quick items in HUD • Added droop effects for pour oil bathhouse minigame animations • Added loot items and routines to the drill station locations on the plains and in the canyon • Added an archery training area behind the warrior outpost in the Lake Village • Added loot items to all the unscavenged escape pods • Added some water cacti in close vicinity to Yterra • Added an underwater ocean material and post-processing effect • Sandbox editor: Added new hairstyle for Rawn-based characters • Sandbox editor: Added new weapon props • Sandbox editor: Added Max LOD options and disclaimers to the voxel world prop for quality control at distance • Sandbox editor: Added more brush texture masks for voxel world • Sandbox editor: Added experimental wl_voxel_do_edit Lua function • Sandbox editor: Added Leah face morph for Maya • Sandbox editor: Added Maya X IlJah plank pose to Poser for Maya Improvements: • Resolved lethal fall damage after Koodie's cliff jump • Resolved a case where NPCs could fall through the floor • Resolved crash when changing level during a sex minigame • Resolved interacting with routine destination changing equipped weapons • Resolved some World Tree bark materials having the wrong or no physics material • Adjusted colors of HaremDancerD to be a bit more saturated • Blackrocks in the Warrior Village have less health now • Arena weapons should not be displayed in the weapon compendium anymore • Updated a couple of stair elements in the Adûn quarry where it looked too 'unfinished'. As a result the amount of climbing actions the player has to perform was reduced and some enemy placements were updated accordingly. • Resolved NPCs getting stuck on top of their routine destinations • Updated color grading of foliage and other assets • Resolved collision blocking players inside Adûn's towers • Resolved collision inside the Yterra shipwreck blocking players in some areas • Updated Yterra shipwreck mesh • Slightly reduced grass height to improve the visibility of collectibles • Resolved lock on switch trying to lock onto dead NPCs • Resolved input collision between lock on switch and quick consumable • Resolved quest objective count being shown for finished quests • Resolved Nero fighting the hoppers • Resolved skinning issue on kinky body suit for male characters • Resolved outfit settings not being applied to character preview in the character screen • Resolved player teleporting into the ground when fast travelling to the lizard ruins at Lake Village • Various improvements to dialogues • Various improvements to quests • Various improvements to characters • Various improvements to animations • Various improvements to levels • Sandbox editor: Resolved crash when saving voxel world with too many edits • Sandbox editor: Adjusted voxel materials and randomness • Sandbox editor: Sex minigames now ignore item requirements when in sandbox • Sandbox editor: The world marker prop now hides the markers in the world/compass/map when invisible • Sandbox editor: Sandbox saves and prop collections are now saved asynchronously to prevent lag spikes on maps with large voxel terrains • Sandbox editor: Resolved voxel world not retaining its data when undoing its deletion • Sandbox editor: Resolved issue where duplicating would spawn multiple copies instead of one Known Issues: • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated • Setting animation speed and amplitude to zero causes sex toys to disappear • Clothes textures will not fully load in the character creator • Physics break if you scale characters in the sandbox editor • Rendering issue on moving characters - most noticeable on hair and clothing Here are the changes from the $25 build compared to the previous $10 build (March 2026): Additions: • Added 85 new sandbox sex animations, see the full list here • Added new character: Empty Jenny Futa • Added new outfit: HaremDancerB for Jenny, Janara, and Milanna • Added new outfit: Catsuit for Lee • Added new outfit: HaremDancerD for Maya, Lala, Geneva, and Shiva • Added new outfit: Scifi Assassin for Maya, Aoi, and Shiva • Added new outfit: Towel for Lala • Added new outfit: New Default for Max • Added new outfit: Umbar Masseur outfit to various Sethro-based characters (re-colored exotic dancer without the top) • Added new outfit: Rat Hunter for Gerrin • Added new outfit: Cybergirl2 for Leah • Added new outfit: Wildfire, Tanktop, Scifigirl4 for Geneva • Added new outfit: Pearl Villager for Maya and Indra • Added new outfit: SciFiGirl2 for Milanna • Added new outfit: MetalWarrior1+2 for a few Grok-based characters • Added new outfit: EntourageA, ModernStreetwear variants for Bol, Frank, and Alo • Added new outfit: BanditLeaderA for Borco • Added new outfit: BanditLeaderB for BigBallsBill • Added new outfit: Warrior Male to Gunjar • Added new outfit: Indra FisherVillager for Kim • Added new outfit: Umbar femaleA+B for Denna • Added new outfit: Underwear for Rawn-based and Kral-based characters • Added new minigame quest for Maya and Zuri in Umbar • Added Bathhouse service scenes for Maya and Max in Umbar • Added Umbar Temple work in progress, mostly routines, Kenda and Zenda Quest works up to a certain point (in the storage room) • Added quick consumable slots which behave like quick slots, but only allow consumables (press Q to use current quick consumable, hold Q to change current quick consumable) • Added gamepad and mouse invert X settings • Added auto camera follow settings for gamepad • Added gamepad and mouse aim sensitivity settings • Added a weapon compendium to the character screen • Added permanent pearl amount display to Inventory screen • Added several bandit camps • Added special attack descriptions to all weapons • Sandbox editor: Added Voxel World prop to create terrain and general sculpting options • Sandbox editor: Added World Marker Prop • Sandbox editor: Added Raycast prop • Sandbox editor: Added custom font support to speech bubbles and UI Text props • Sandbox editor: Added a cone shape to trigger boxes • Sandbox editor: Added an option to hide all event dispatchers/receivers that do not have events in them • Sandbox editor: Added new Lua functions: wl_key_get, wl_key_get_down, wl_key_get_up, wl_key_get_list, wl_material_get_all_ids • Sandbox editor: Added sword poses for Maya • Sandbox editor: Added orc teeth morphs for Bol characters • Sandbox editor: Added sex version to Maya's sexySweaterDress outfit • Sandbox editor: Added hairCasualLongC to Shey characters • Sandbox editor: Added set of plant props • Sandbox editor: Added set of Apoc/Adûn props • Sandbox editor: Added set of Weapon props Improvements: • Quick slots are no longer displayed in the HUD, but can still be used with the number keys 1-9 or via the radial menu (hold F) • Ranged weapons are now only usable via quick aim • Reworked Lala Home quest • Reworked Tarvis and Babes • Resolved crash when hitting a non-character entity • Separate gamepad and mouse invert Y settings • Resolved quick slots not handling single item stack items correctly • Resolved quick slot not getting cleared if its assigned item is sold • Improved routine destination animation handling • Improved routine destination interaction transition • Resolved grappling hook point being unusable in some cases if player spawns within interaction range of it • Resolved trade enabled not being saved • Resolved Slugroths snapping on top of other characters • Resolved buffered special attacks being immediately cancelled if parry is still being held • Resolved issue where Max FPS setting would be set to 20 • Improved dialogue camera • Resolved not being able to climb during a slow fall after flying • Resolved erroneous speed boost when starting to fly close to the ground • Resolved obsoleted quests being added to quest log • Health bar now shows if max health is currently modified by status effects • Resolved crash when harvesting materials • Updated gamepad input bindings • Resolved not being able to resume flying when in flight landing on gamepad • Resolved pause menu confirmation prompts removing focus and changing input mode • Resolved character movement not using analogue input values • Resolved arrow not being shown on character if it's the last arrow • Resolved water cactus becoming uninteractable when climbing on it • Improved responsiveness of picking up items • World map markers no longer reappear when placing a custom waypoint marker • Resolved sell prices not showing in trade inventory when item is currently equipped • Sleeping now advances the time on status effects and life stats and heals the player 25% of max health per hour slept • Trade and enhancement screens now order the slots the same way as the inventory does • Updated grappling hook meshes. They have unique meshes for the plains, desert and ship environments now. • Added richtext styles to perk descriptions for better readability • The damage of melee weapons now increases less with the initial upgrades and more with the later upgrades • The damage values of 'bad' weapons were lowered, while the damage values of 'good' weapons were increased to make them more distinguishable • Crit modifiers for melee weapons were adjusted. Dagger-type weapons should now deal significantly more damage with finishers than other weapon types. • Maya now starts with better armor, upgraded weapons and additional upgrade materials in her inventory • Ranged weapons have been rebalanced • The general health of all enemies has increased, while the damage dealt by stronger enemies has decreased. Player starting health, as well as health gained from shrines and perks has increased. Combat encounters should be longer lasting and less explosive now. • Increased the exhaustion resistance of all enemies • Adjusted perk balancing for survival perks and general combat perks • Potions and combat drugs now apply their intended status effects. The berserk brew increases your damage dealt, bladedancer's spirits improve the effectiveness of parries. • Resolved Bol-type enemies like gorgers and heavy blackrocks not being able to wield their melee weapons • Resolved various special attacks not building up exhaustion • Reduced the damage NPCs in Yterra do to each other, so that the fighting between Lizards and Blackrocks isn't already over when the player gets there • There is a pre-battle and post-battle version of the Yterra environment now, which dynamically switches with the story progress • Updated Zianna's, Ishtra's, Brango's and Gunjar's trade inventories • Lowered ammunition carry capacities • Implemented game ready Lizard Architecture assets (Apoc, Adûn, and Yterra) • Set up lighting for Sky Village • Added a garden to the Pearl Village villa • Adjusted various customization values for NPCs with glowing eyes, wrong hair/skin color, etc. • Updated the underwater caves in the Pearl Village lagoon • Updated the path from Warrior Village to the Quarry • Updated the Yterra plaza • Updated building arrangements in Umbar • Updated the World Tree location • Various improvements to dialogues • Various improvements to quests • Various improvements to characters • Various improvements to animations • Various improvements to levels • Sandbox editor: The world map now shows a representation of the sandbox scene when not in story mode • Sandbox editor: Character spawner widget now closes when entering Edit Mode • Sandbox editor: Physics Constraint profiles can now be changed via event • Sandbox editor: Improved the rendering quality of text in speech bubbles • Sandbox editor: Resolved 'Align to normal' no longer working • Sandbox editor: Resolved look at prop name not being saved correctly in sex scenes • Sandbox editor: Changed flint harness from overall to default (but still needs further work to be compatible with the enforcer pants) • Sandbox editor: Made eyelashes not be affected by decals 2026.03.20 Shipping Test Build 1 Additions: • Added 84 new sandbox sex animations, see the full list here • Added player progression systems; Quests and kills grant experience. Levels ups grant learning points to increase attributes and unlock perks in the new character screen (UI still WIP). • Added a new Bandit Camp Combat Arena • Added new character: Big Balls Bill, Djablo based pigman, boss of the pig-bandit gang • Added new character: Bol sized cannibal • Added new outfit: Powergym for Shey • Added new outfit: Cannibal for Bol and Alo • Added new outfit: Labcoat for Maya, Sethro, and Max (+ some other Max and Sethro based characters) • Added new outfit: Casual Office for Maya, Indra, Inola, Mercer, Shiva, and Geneva • Added new outfit: Leather Harness for Maya, Indra, Lala, Inola, Mercer, Shiva, Geneva, and Koodie • Added new outfit: Ancient Armor for various Max and Sethro based characters • Added new outfit: Barmaid Cleavage for Tali • Added new outfit: Office Suit for Maya, Shiva, Geneva, Koodie, Zeya, and Shey • Added new outfit: Office Dress for Geneva • Added new outfit: Vamp Prince for Mud • Added new outfit: Lizard Warrior for Maya • Added new outfit: Harem Dancer B and Casual Modern for some Rawn based characters • Added new outfit: Modern Underwear types for various Max and Sethro based characters, all Shey and Bol based characters, IlJah, and Maya • Added new outfit: New Underwear for Jadeen, Genevea, Mona, Koodie, Zeya, Bol, Zyke, Frank, Alo, and Ognar • Added new outfit: Underwear for Ziad and Reginald • Added new outfit: ekStyle and Huntress2 for Maya • Added new hairstyle variation for Shey • Added new sex minigame quest for Max X Tali (Umbar bar) • Added new sex minigame quest for Maya X Taurok (second half in bar in Apoc) • Added new sex minigame quest for Maya X Pig Gang (start with Taruk near Ubmar fields or with the gang near Kira’s house) • Added new sex minigame quest for Maya X Drakon (Umbar, at road near tunnel towards Apoc) • Added new quest: Lost Caravan from Sadora (WIP) • Added new quest: Housekeeping from Kya • Added new quest: Neglected Duties from Indra • Added new quest: The King’s Love from Kral • Added new quest: Jelly Babies from Damari • Added new quest: Big Bag Gobbler from Evora • Added new quest: Bridge Lights from Noora • Added new quest: Weapons and Warriors from Vela • Added new quest: Dear Sister from Miri • Added new quest: Penetration Power from Tanzo • Added Jelly Bomb and Jelly Baby creatures • Added lock on switching (default Q and E) • Added the ability to transfer items between Maya and Max • Added a marker to show where the other player character currently is • Added aim assist options for both Mouse and Gamepad • Added weapon glint effect when NPCs start a volley of shots • Added controller support to most UI screens • Added various trader NPCs • Added paths to connect major locations • Chapter 2 unlocked • Added hologram scenes to escape pods in chapter 3 • Sandbox editor: Added photography poses for Sethro • Sandbox editor: Added new skin customization options for Dirt, Blood and more tattoo options, these are also applied to most clothes and fur • Sandbox editor: Added an option to the sandbox level settings to change the day/night cycle speed • Sandbox editor: Added the ability to copy all finger data of one hand to the clipboard and paste it onto another hand • Sandbox editor: Added a sex minigame locator prop • Sandbox editor: Added undo support to the tattoo system • Sandbox editor: Added additional options for tattoos (specular, roughness, metallic, emissive, mask sharpness) • Sandbox editor: Added a few body modify and regular tattoos • Sandbox editor: Added some of the new landscape textures to the sandbox prototype blueprints texture set • Sandbox editor: Added eyelash morph targets to Maya, Jadeen, Shiva, Riv, Koodie, Zeya, Shey, Denna, Tanya, Sexbot, Jenny, Aoi, Janara, Sonia, and Geneva • Sandbox editor: Added a first batch of final foliage models to the sandbox: various palms, ground plants, trees, bamboo, cacti, and more • Sandbox editor: Added long nails morph for Shiva Improvements: • Resolved certain pickup items not saving their pickup state • Improved aiming/shooting behaviour • Block and Parry now work 360° • Improved grappling hook behaviour (now uses G and can be used without aiming) • Improved swimming behaviour • Resolved crash when player is killed while standing up from bed • Implemented a large chunk of new sounds for Combat and Environment as well as some reverb zones in Caves, Jungle and Canyon • Updated the world map screen to represent a more up to date version of the map • Decluttered input settings UI • Recipes now have their own dedicated tab in the inventory and no longer show up in the ‘All’ category • Resolved quest markers showing ‘(Full)’ occasionally and breaking text styling • Resolved weapons and clothing items not showing their stats occasionally • Various optimizations for skin material, mainly applying makeup and pubic hair masks only to affected area, reducing individual texture size needed (mods that change these might stop working) • Resolved glass material from headgear rendering issue where eyes were fully visible through it • Melee weapons have attribute requirements that need to be met for the player to wield them. The attribute points also increase the weapon's damage. • Armor items now grant their proper armor and resistance values • All weapon and armor items can be upgraded with the help of certain NPCs • Enemy loot drops have been adjusted across the board • The pearl values of all items have been updated • Tuned all ranged weapons for proper projectile and attack speed, spread behavior, etc. • Went over a bunch of melee attacks again for fine tuning on timings • Iterated over all monsters and their attack timings, and gave each one a new behavioral AI • Further streamlined attack move costs to be consistent across the board • Changed loadouts in arena to give players some levels (to learn perks) and to add ranged weapons • Reworked the Yterra location • Updated foliage materials with a wind function • Reworked coastlines and the mountain peak • Placed water volumes for swimming and SFX/VFX • Streamlined Koodie’s quest • Into the Woods is now a chapter 2 quest from Snoat • Improved Nightly Disturbance quest from Lyndon • Improved sex minigame quest for Max X Kira • Improved sex minigame quest for Max X Denna • Various improvements to dialogues • Various improvements to quests • Various improvements to characters • Various improvements to animations • Various improvements to levels • Sandbox editor: ‘Time Of Day’ and ‘World Time Scale Multiplier’ have been removed from the settings • Sandbox editor: Start curl value of thumbs will now also be transferred when copied when the source also was a thumb • Sandbox editor: Resolved hand mirroring not recording to undo history correctly • Sandbox editor: Changed the order for tattoo application, now happens after base skin color modify (allows for tattoos brighter than the base skin, might need to down-adjust tattoo customization colors on existing sandbox scenes) • Sandbox editor: Resolved ‘Remove unused materials’ not taking rope/cable/chain props into account • Sandbox editor: Resolved clothing slots having the incorrect slot size occasionally when switching between default, hoodie, overall and full body outfits • Sandbox editor: Resolved tattoos occasionally remaining on the skin despite being removed Known Issues: • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated • Setting animation speed and amplitude to zero causes sex toys to disappear • Clothes textures will not fully load in the character creator • Physics break if you scale characters in the sandbox editor • Rendering issue on moving characters - most noticeable on hair and clothing